This article summarizes the concept of a new immersive and interactive setting for the Zoology Museum in Rome, Italy. The concept, co-designed with all the museum’s curators, is aimed at enhancing the experiential involvement of the visitors by visual storytelling and interactive iconography. Thanks to immersive and interactive technologies designed by Centro Studi Logos, developed by Logosnet and known as e-REAL® and MirrorMe™, zoological findings and memoirs come to life and interact directly with the visitors in order to deepen their understanding, visualize stories and live experiences, and interact with the founder of the Museum (Mr. Arrigoni degli Oddi) who is now a virtualized avatar, or digital human, able to talk with the visitors....
This paper illustrates the methodology, technological solutions and interaction metaphors chosen for...
The current global situation underlined the necessity of new accessibility standards in the field o...
The rapid progress of both information technology and digital media allows for an increasing amount ...
This article summarizes the concept of a new immersive and interactive setting for the Zoology Museu...
This article summarizes the concept of a new immersive and interactive setting for the Zoology Museu...
The rapid progress of both information technology and digital media allows for an increasing amount ...
Museums have been subjected to important changes in the approach they use to involve visitors. Among...
With regard to the acceptance of human-computer interfaces, immersion represents one of the most imp...
The European funded project AthenaPlus is aimed at providing new tools to support cultural instituti...
Museums and exhibitions don’t communi-cate. These places are often just a collection of objects, sta...
The article presents the wide variety of technologies and their applications in museums, referring t...
A well known critical success factor for any institution (including museums) is its outreach. Outrea...
This paper presents an innovative 3D reconstruction of ancient frescos-paintings through the real-ti...
The article investigates how the use of extended reality technologies and interactive digital interf...
In recent years, new innovations have been introduced into the cultural heritage sector, aimed at of...
This paper illustrates the methodology, technological solutions and interaction metaphors chosen for...
The current global situation underlined the necessity of new accessibility standards in the field o...
The rapid progress of both information technology and digital media allows for an increasing amount ...
This article summarizes the concept of a new immersive and interactive setting for the Zoology Museu...
This article summarizes the concept of a new immersive and interactive setting for the Zoology Museu...
The rapid progress of both information technology and digital media allows for an increasing amount ...
Museums have been subjected to important changes in the approach they use to involve visitors. Among...
With regard to the acceptance of human-computer interfaces, immersion represents one of the most imp...
The European funded project AthenaPlus is aimed at providing new tools to support cultural instituti...
Museums and exhibitions don’t communi-cate. These places are often just a collection of objects, sta...
The article presents the wide variety of technologies and their applications in museums, referring t...
A well known critical success factor for any institution (including museums) is its outreach. Outrea...
This paper presents an innovative 3D reconstruction of ancient frescos-paintings through the real-ti...
The article investigates how the use of extended reality technologies and interactive digital interf...
In recent years, new innovations have been introduced into the cultural heritage sector, aimed at of...
This paper illustrates the methodology, technological solutions and interaction metaphors chosen for...
The current global situation underlined the necessity of new accessibility standards in the field o...
The rapid progress of both information technology and digital media allows for an increasing amount ...