Attitudes of Protestants towards secular computer games. A different view on the presence of religious content in popular culture The text describes the attitudes of American Protestants towards secular electronic games. These attitudes are characterized by two concepts: neutralization and sacralization. The first one consists in perceiving using cyber entertainment as an activity separate from religion, which leads to positive valuation of the game and its use, and defining it as a source of pleasure, regardless of any negative content such as violence. Sacralization is investing a game with religious significance. Its positive version allows for the implementation of religious attitudes in the framework of gaming, the negative one le...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...
Education is to be considered as a special form of communication not restricted to a mere exchange o...
Video game studies are a relative young but flourishing academic discipline. But within game studies...
Celem pracy jest zaprezentowanie różnego podejścia do religii chrześcijańskiej w wybranych fabularny...
Video games are nowadays very important part of mass culture. From less popular entertainment of min...
Players of videogames are talking about religion. Despite longstanding theories of Western religious...
Players of videogames are talking about religion. Despite longstanding theories of Western religious...
This study sets forth to analyze and categorize attitudes shown by communities of players on interne...
© 2017 Copyright is held by the owner/author(s). Publication rights licensed to ACM. This study sets...
This dissertation explores how Christian gamers expressed challenges to their identities after conf...
The purpose of this essay is an attempt to create a “first basis” of reliability for religious conte...
<div>The primary objective of this study is to formulate a theologically informed strategic plan whe...
This book formulates a new theological approach to the study of religion in gaming. Video games have...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
This study aims to show how the religious worldview of the christian gaming site Geeks under Grace s...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...
Education is to be considered as a special form of communication not restricted to a mere exchange o...
Video game studies are a relative young but flourishing academic discipline. But within game studies...
Celem pracy jest zaprezentowanie różnego podejścia do religii chrześcijańskiej w wybranych fabularny...
Video games are nowadays very important part of mass culture. From less popular entertainment of min...
Players of videogames are talking about religion. Despite longstanding theories of Western religious...
Players of videogames are talking about religion. Despite longstanding theories of Western religious...
This study sets forth to analyze and categorize attitudes shown by communities of players on interne...
© 2017 Copyright is held by the owner/author(s). Publication rights licensed to ACM. This study sets...
This dissertation explores how Christian gamers expressed challenges to their identities after conf...
The purpose of this essay is an attempt to create a “first basis” of reliability for religious conte...
<div>The primary objective of this study is to formulate a theologically informed strategic plan whe...
This book formulates a new theological approach to the study of religion in gaming. Video games have...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
This study aims to show how the religious worldview of the christian gaming site Geeks under Grace s...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...
Education is to be considered as a special form of communication not restricted to a mere exchange o...
Video game studies are a relative young but flourishing academic discipline. But within game studies...