Teaching methods have evolved substantially over time, as students’ learning styles and needs nowadays are different from those that students used to have in the past. That is the reason why the integration of technology in the language learning process has been progressively introduced in the classrooms. Mobile Learning and gamification are only some of the most recent trends. Gamification in education refers to the use of game design elements in educational contexts. The aim of this paper is to discuss the benefits derived from gamification in second language learning in the areas of vocabulary and grammar learning, language and soft skills development, and second language assessment. Some of the benefits found in this study include frequ...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
Teniendo en cuenta que el Proyecto Nacional de Bilingüismo 2018-2022 establece que el valor del apre...
Gamification is the use of game elements in non-game contexts to improve learning and engagement Alt...
Teaching methods have evolved substantially over time, as students’ learning styles and needs nowada...
One major competence for learners in the 21st century is acquiring a second language (L2). Based on ...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
En la actualidad, diferentes estrategias y metodologías son usadas en las aulas para aprender una le...
[eng] Learning a second language is currently a vital process that every human being meets in their ...
This is a study on how gamification facilitates language learning. It is written from the point of v...
Language games have always been the reinforcement activities in second language acquisition. Such ac...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
This state-of-the-art review examines the connection of gamification and English vocabulary acquisi...
In the recent years, gamification has become an increasingly popular way to improve student engageme...
This study seeks to provide a review on gamification regarding education and language teaching; gami...
Este trabajo de final de máster trata la gamificación como metodología para ser incorporada en el au...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
Teniendo en cuenta que el Proyecto Nacional de Bilingüismo 2018-2022 establece que el valor del apre...
Gamification is the use of game elements in non-game contexts to improve learning and engagement Alt...
Teaching methods have evolved substantially over time, as students’ learning styles and needs nowada...
One major competence for learners in the 21st century is acquiring a second language (L2). Based on ...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
En la actualidad, diferentes estrategias y metodologías son usadas en las aulas para aprender una le...
[eng] Learning a second language is currently a vital process that every human being meets in their ...
This is a study on how gamification facilitates language learning. It is written from the point of v...
Language games have always been the reinforcement activities in second language acquisition. Such ac...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
This state-of-the-art review examines the connection of gamification and English vocabulary acquisi...
In the recent years, gamification has become an increasingly popular way to improve student engageme...
This study seeks to provide a review on gamification regarding education and language teaching; gami...
Este trabajo de final de máster trata la gamificación como metodología para ser incorporada en el au...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
Teniendo en cuenta que el Proyecto Nacional de Bilingüismo 2018-2022 establece que el valor del apre...
Gamification is the use of game elements in non-game contexts to improve learning and engagement Alt...