Analog board games greatly benefit students’ development and overall well-being. Board games offer opportunities for early learning, help boost language skills, sharpen students’ ability to focus, teach the value of teamwork, and soothe anxiety. Integrating board games with literacy skills allows students to assimilate information and develop into lifelong learners. Without solid literacy skills, the future is bleak for most students. To compound the problem, a trend today is to replace traditional board games as an educational tool with digital alternatives. This trend has seen a downward correlation with students having significant reading deficiencies in their reading comprehension in grades three through five. This thesis will examine h...
Background: The use of games and technology for educational purposes can be an appropriate method of...
This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-gr...
The present research responds to the following question: Can the board game be considered as a resou...
Analog board games greatly benefit students’ development and overall well-being. Board games offer o...
The unique characteristics of games have led scientific research to increasingly focus on their pote...
Includes bibliographical references (pages 67-71)This study was conducted to show the importance of\...
Board games, or card games, are a reality that has been part of the past and the present, of several...
Encouraging children to read frequently and helping them to develop their reading skills as effectiv...
The number of underprepared students entering post-secondary education continues to be a national pr...
Dice Board Game is a type of modified board game that aims to encourage students to have interactiv...
This study presents the design, and results, from a serious game led intervention supporting reading...
This project consists of a collection of educational reading games specifically for teachers and rea...
Purpose:A number of literature reviews exist about the applications of board games in a wide spectru...
This study investigated the effects of using the Smartboard and interactive games to improve reading...
This paper outlines a case study conducted in two public schools in the greater Toronto area as a co...
Background: The use of games and technology for educational purposes can be an appropriate method of...
This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-gr...
The present research responds to the following question: Can the board game be considered as a resou...
Analog board games greatly benefit students’ development and overall well-being. Board games offer o...
The unique characteristics of games have led scientific research to increasingly focus on their pote...
Includes bibliographical references (pages 67-71)This study was conducted to show the importance of\...
Board games, or card games, are a reality that has been part of the past and the present, of several...
Encouraging children to read frequently and helping them to develop their reading skills as effectiv...
The number of underprepared students entering post-secondary education continues to be a national pr...
Dice Board Game is a type of modified board game that aims to encourage students to have interactiv...
This study presents the design, and results, from a serious game led intervention supporting reading...
This project consists of a collection of educational reading games specifically for teachers and rea...
Purpose:A number of literature reviews exist about the applications of board games in a wide spectru...
This study investigated the effects of using the Smartboard and interactive games to improve reading...
This paper outlines a case study conducted in two public schools in the greater Toronto area as a co...
Background: The use of games and technology for educational purposes can be an appropriate method of...
This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-gr...
The present research responds to the following question: Can the board game be considered as a resou...