© 2017, FACTEACHEREDUCATION. All rights reserved. The paper presents a review of literature resources that studied the effects of digital games on students’ learning and intelligence. The research included 5,740 scientific papers from 11 electronic repositories that presented various evidence of multidimensional impact of digital games on students. Categorization and application of multiple qualitative criteria identified 36 representative papers that presented empirical evidence. Various indicators and benchmarks used in papers were analysed, taking into account the methodological limitations. The results confirm the complex relations between digital games and learning styles and multiple intelligences on which the recommendations and ques...
The CHERMUG project aims to develop a digital game to support students in acquiring methodological a...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
Digital game-based learning can be used by educators to support students in developing skills. This ...
The paper presents a review of literature resources that studied the effects of digital games on stu...
Technological advances have provided educational institutions the capability to explore various onli...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
In this meta-analysis, we systematically reviewed research on digital games and learning for K–16 st...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
Abstract: In recent years, a growing number of studies is being conducted into the effectiveness of ...
This paper examines the literature on computer games and serious games in regard to the potential po...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
International audienceEntertainment video games are very popular among young audiences. Nevertheless...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
The CHERMUG project aims to develop a digital game to support students in acquiring methodological a...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
Digital game-based learning can be used by educators to support students in developing skills. This ...
The paper presents a review of literature resources that studied the effects of digital games on stu...
Technological advances have provided educational institutions the capability to explore various onli...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
In this meta-analysis, we systematically reviewed research on digital games and learning for K–16 st...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
Abstract: In recent years, a growing number of studies is being conducted into the effectiveness of ...
This paper examines the literature on computer games and serious games in regard to the potential po...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
International audienceEntertainment video games are very popular among young audiences. Nevertheless...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
The CHERMUG project aims to develop a digital game to support students in acquiring methodological a...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
Digital game-based learning can be used by educators to support students in developing skills. This ...