Early age is an important period for children to develop, especially in children's cognitive development. Cognitive processes are closely related to the level of intelligence which refers to thinking, knowledge, and reasoning where this cognitive concerns the development of children's thinking. To improve aspects of cognitive development at an early age, one of them is by using the STEAM learning model. STEAM is a learning approach that is based on the relationship of knowledge and skills of science, technology, engineering, art, and mathematics (STEAM) to solve problems. Therefore, the purpose of this study is to analyze the STEAM learning model in early childhood cognitive development. This study uses qualitative methods and data collecti...
This article aims to determine the implementation of learning using the STEAM method based on film m...
The primary objective of this study is to enhance young children's comprehension of scientific conce...
Penelitian eksperimen ini bertujuan untuk menguji efek metode STEAM terhadap kreatifitas anak usia 5...
Cognitive development is the interaction of human maturity with environmental influences. This resea...
The Influence of the STEAM Learning Model on the Cognitive Development of Children Aged 5-6 Years. A...
STEAM is a learning approach that includes Science, Technology, Engineering, Art and Mathematics thr...
Sikap kreativitas pada anak perlu ditingkatkan sejak dini, maka dari itu perlu dikembangkan sebuah m...
This research aims to improve science knowledge in early childhood through STEAM learning in PAUD Me...
This study aims to determine: (1) Implications of STEAM Learning (2) cognitive development of childr...
STEAM is a learning approach that combines six disciplines including Science, Technology, Engineerin...
Pembelajaran di Indonesia saat ini merupakan pembelajaran yang mengintegrasikan antara, sikap, keter...
Learning in Early Childhood Education (ECE) today should adjust the 21st century competency framewor...
Kemampuan memecahkan masalah merupakan kemampuan yang sangat penting untuk dimiliki anak pada abad...
This strengthening activity aims to optimize Early Child Education (Pendidikan Anak Usia Dini/ PAUD)...
Pada abad 21 ditandai dengan perkembangan teknologi yang sangat cepat, dengan perkembangan teknologi...
This article aims to determine the implementation of learning using the STEAM method based on film m...
The primary objective of this study is to enhance young children's comprehension of scientific conce...
Penelitian eksperimen ini bertujuan untuk menguji efek metode STEAM terhadap kreatifitas anak usia 5...
Cognitive development is the interaction of human maturity with environmental influences. This resea...
The Influence of the STEAM Learning Model on the Cognitive Development of Children Aged 5-6 Years. A...
STEAM is a learning approach that includes Science, Technology, Engineering, Art and Mathematics thr...
Sikap kreativitas pada anak perlu ditingkatkan sejak dini, maka dari itu perlu dikembangkan sebuah m...
This research aims to improve science knowledge in early childhood through STEAM learning in PAUD Me...
This study aims to determine: (1) Implications of STEAM Learning (2) cognitive development of childr...
STEAM is a learning approach that combines six disciplines including Science, Technology, Engineerin...
Pembelajaran di Indonesia saat ini merupakan pembelajaran yang mengintegrasikan antara, sikap, keter...
Learning in Early Childhood Education (ECE) today should adjust the 21st century competency framewor...
Kemampuan memecahkan masalah merupakan kemampuan yang sangat penting untuk dimiliki anak pada abad...
This strengthening activity aims to optimize Early Child Education (Pendidikan Anak Usia Dini/ PAUD)...
Pada abad 21 ditandai dengan perkembangan teknologi yang sangat cepat, dengan perkembangan teknologi...
This article aims to determine the implementation of learning using the STEAM method based on film m...
The primary objective of this study is to enhance young children's comprehension of scientific conce...
Penelitian eksperimen ini bertujuan untuk menguji efek metode STEAM terhadap kreatifitas anak usia 5...