Online games are games that are connected to the internet, one of which is very much in demand from various groups from children, and teenagers, to adults. It has been unfortunate in this case not everyone can control it well so that it can lead to addiction. Teenagers in their teens almost every day play online games with an estimated 10.7 million people or about 10% of the total users aged 12-24 years based on the survey results, Indonesia ranks eighth in the world and the majority of online game users are young teens. This study aims to identify the level of addiction to playing online games in adolescents in Neglasari Village. The research method used is descriptive quantitative with a cross-sectional approach. The population in this st...
Online game is an increasingly popular source of entertainment for all ages, with relatively prevale...
The phenomenon of playing online games among teenagers is something that must be considered. Addicti...
The purpose of this study was to determine the effect of online games on the behavior of students at...
Online games are games that are very popular with various age groups, one of the most prominent amon...
Online games are games where many people can play at the same time through online communication netw...
Online games are games where many people can play at the same time through online communication netw...
The problem of online game addiction demands public attention. Currently, many studies tend to be fo...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
Online games are games where many people can play at the same time through online communication netw...
Banyaknya remaja yang bermain game online di Komplek KPN Pagaruyung Batusangkar. Tujuan penelitian i...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Penelitian ini dilatarbelakangi bahwa game online saat ini sangat mudah dijumpai. Faktanya game onl...
Artikel ini mendeskripsikan tentang dampak dari kecanduan Game Online di kalangan remaja usia 15–18 ...
THE EFFECTIVENESS OF PEER COUNSELING TO REDUCE ONLINE GAME ADDICTION IN MIDDLE SCHOOL STUDENT...
THE EFFECTIVENESS OF PEER COUNSELING TO REDUCE ONLINE GAME ADDICTION IN MIDDLE SCHOOL STUDENT...
Online game is an increasingly popular source of entertainment for all ages, with relatively prevale...
The phenomenon of playing online games among teenagers is something that must be considered. Addicti...
The purpose of this study was to determine the effect of online games on the behavior of students at...
Online games are games that are very popular with various age groups, one of the most prominent amon...
Online games are games where many people can play at the same time through online communication netw...
Online games are games where many people can play at the same time through online communication netw...
The problem of online game addiction demands public attention. Currently, many studies tend to be fo...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
Online games are games where many people can play at the same time through online communication netw...
Banyaknya remaja yang bermain game online di Komplek KPN Pagaruyung Batusangkar. Tujuan penelitian i...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Penelitian ini dilatarbelakangi bahwa game online saat ini sangat mudah dijumpai. Faktanya game onl...
Artikel ini mendeskripsikan tentang dampak dari kecanduan Game Online di kalangan remaja usia 15–18 ...
THE EFFECTIVENESS OF PEER COUNSELING TO REDUCE ONLINE GAME ADDICTION IN MIDDLE SCHOOL STUDENT...
THE EFFECTIVENESS OF PEER COUNSELING TO REDUCE ONLINE GAME ADDICTION IN MIDDLE SCHOOL STUDENT...
Online game is an increasingly popular source of entertainment for all ages, with relatively prevale...
The phenomenon of playing online games among teenagers is something that must be considered. Addicti...
The purpose of this study was to determine the effect of online games on the behavior of students at...