This study investigated fourth-seventh graders’ approaches to learning a digital game designed to teach the basics of coding. This goal was chosen as STEM games are increasingly incorporated in school settings. However, little is known about how students approach their learning of educational games, particularly among students in mid- to late elementary school age. As part of this investigation, students were asked to adopt different goals for their learning while playing: a metacognitive goal whereby they were to think about what they learned while playing, an affective goal whereby they were to think about how they felt while playing, or no goal (Blumberg, 2000). All participants were instructed to think-aloud for 10 consecutive minutes a...
Abstract. This paper investigates the relationship between the possession of some of the reasoning a...
This study examined computer game development as a pedagogical activity to motivate and engage stude...
This research investigated the use of game playing for mental computation development. As part of a ...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
This article provides a synthesis of a group of research studies conducted to better understand in w...
It is important to develop an understanding of children’s engagement and choices in learning experie...
The purpose of this qualitative study was to discover the influence of instructional games on middle...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
There is considerable enthusiasm in many quarters for the incorporation of digital games into the cl...
The purpose is to find out whether video games can have positive effects on children and whether we ...
Systematic Literature Review The systematic literature review explored what makes serious educationa...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Abstract. This paper investigates the relationship between the possession of some of the reasoning a...
This study examined computer game development as a pedagogical activity to motivate and engage stude...
This research investigated the use of game playing for mental computation development. As part of a ...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
This article provides a synthesis of a group of research studies conducted to better understand in w...
It is important to develop an understanding of children’s engagement and choices in learning experie...
The purpose of this qualitative study was to discover the influence of instructional games on middle...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
There is considerable enthusiasm in many quarters for the incorporation of digital games into the cl...
The purpose is to find out whether video games can have positive effects on children and whether we ...
Systematic Literature Review The systematic literature review explored what makes serious educationa...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Abstract. This paper investigates the relationship between the possession of some of the reasoning a...
This study examined computer game development as a pedagogical activity to motivate and engage stude...
This research investigated the use of game playing for mental computation development. As part of a ...