Abstract Social networks have been shown to enhance player experience in online games and to be important for the players, who often build complex communities. In online and mobile games, the behavior of players is bursty as they tend to play intensively at first for a short time and then quit playing altogether. Such players are known as churners. In the literature, several attempts have been made at predicting player churn in online and mobile games using behavioral features from the games’ player logs as input in supervised machine learning models. Previous research shows that information from social networks provides alternative and significant information when predicting churn, and yet the importance of networks has not been fully rese...
The value of a game is assessed by measuring the intensity of the level of activity of its players. ...
Abstract—In service-based industries, churn poses a significant threat to the integrity of the user ...
In today\u27s world, mobile phone penetration has reached a saturation point. As a result, subscribe...
Internet-connected devices, especially mobile devices such as smartphones, have become widely access...
Internet-connected devices, especially mobile devices such as smartphones, have become widely access...
Free-to-play mobile games monetize players through different business models, with higher player eng...
Free-to-Play or 'freemium' games represent a fundamental shift in the business models of the game in...
The number of users attracted and engaged in a system dictates the value of the system itself. In ga...
Abstract—Free-to-Play or “freemium ” games represent a fun-damental shift in the business models of ...
Free-to-Play or "freemium" games represent a fundamental shift in the business models of the game in...
University of Minnesota Ph.D. dissertation. May 2015. Major: Computer Science. Advisor: Jaideep Sriv...
Online gaming is one of the largest industries on the Internet, generating tens of billions of dolla...
Many game development companies use game data analysis for mining insights about users' behaviour an...
Customer churn is one of the most important problems for many industries, including banking, telecom...
In freemium games, the revenue from a player comes from the in-app purchases made and the advertisem...
The value of a game is assessed by measuring the intensity of the level of activity of its players. ...
Abstract—In service-based industries, churn poses a significant threat to the integrity of the user ...
In today\u27s world, mobile phone penetration has reached a saturation point. As a result, subscribe...
Internet-connected devices, especially mobile devices such as smartphones, have become widely access...
Internet-connected devices, especially mobile devices such as smartphones, have become widely access...
Free-to-play mobile games monetize players through different business models, with higher player eng...
Free-to-Play or 'freemium' games represent a fundamental shift in the business models of the game in...
The number of users attracted and engaged in a system dictates the value of the system itself. In ga...
Abstract—Free-to-Play or “freemium ” games represent a fun-damental shift in the business models of ...
Free-to-Play or "freemium" games represent a fundamental shift in the business models of the game in...
University of Minnesota Ph.D. dissertation. May 2015. Major: Computer Science. Advisor: Jaideep Sriv...
Online gaming is one of the largest industries on the Internet, generating tens of billions of dolla...
Many game development companies use game data analysis for mining insights about users' behaviour an...
Customer churn is one of the most important problems for many industries, including banking, telecom...
In freemium games, the revenue from a player comes from the in-app purchases made and the advertisem...
The value of a game is assessed by measuring the intensity of the level of activity of its players. ...
Abstract—In service-based industries, churn poses a significant threat to the integrity of the user ...
In today\u27s world, mobile phone penetration has reached a saturation point. As a result, subscribe...