The material for this paper comes from Finnish people who wrote about their experiences of the music of digital games. We collected 184 texts, all but one written in Finnish. There is relatively little code-switching into English at the clause level, but the vocabulary of the texts is influenced by English on a continuum from clearly English words such as comfy to established loanwords such as uniikki (‘unique’). We will consider how the influence of the English language used both in the games and in discussions about them characterizes the vocabulary of these texts and how the English language enables the authors to enter the game world.peerReviewe
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This thesis deals with the language of players of video games, especially computer games. The langua...
The main aim of the present paper is to introduce a model for digital game categorization suitable f...
This study examined the language used by players in the online game Valorant. Gaming language develo...
Digital games are a powerful means for creating enticing, beautiful, educational, and often highly a...
Today, English is the most studied second language, being used in academia, international relations,...
This research paper investigates the language that is used by upper secondary students both in gamin...
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reporte...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
This book examines the English lingua-franca (ELF) uses in a corpus of online and scripted video-gam...
This thesis aims to discover what kind of elements Finnish players find distracting in Finnish trans...
Nowadays video games are a global phenomenon, gaming is a widespread pastime in society and the digi...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Playing digital games is undeniably a popular leisure activity, and digital gaming is also gaining a...
The article introduces a phenomenon of computer game as an emerging field in translation studies. Th...
Creativity in English, and particularly “lexical creativity” (Munat 2016), has attracted scholarly a...
This thesis deals with the language of players of video games, especially computer games. The langua...
The main aim of the present paper is to introduce a model for digital game categorization suitable f...
This study examined the language used by players in the online game Valorant. Gaming language develo...
Digital games are a powerful means for creating enticing, beautiful, educational, and often highly a...
Today, English is the most studied second language, being used in academia, international relations,...
This research paper investigates the language that is used by upper secondary students both in gamin...
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reporte...