Stony Brook,New York, USA, June22-24 2005This paper presents an efficient technique for global illumination rendering of a scene with participating media. The rendering handling participating media is performed by ray marching method, which requires sampling along each view direction. The step size of the ray marching must be taken short to generate a high quality image and thus leads to very long computational time. One possible method to improve the computational cost is to exploit importance sampling.In this paper, we propose a method to determine the step size based on the importance sampling technique. For efficient sampling, the probability density function which is ”close” to the radiance distribution is required. In our method, 3D s...
International audienceWe present a new approach to illuminate and render single scattering effects i...
International audienceThis paper surveys global illumination algorithms for environments including p...
: We propose a method for solving the global illumination problem with no restrictive assumptions co...
Stony Brook,New York, USA, June22-24 2005This paper presents an efficient technique for global illum...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
Crepuscular rays form when light encounters an optically thick or opaque medium which masks out port...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
In this paper we show how Metropolis Light Transport can be extended both in the underlying theoreti...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
Volume scattering is an important effect in different fields, ranging from biology to lighting. Mode...
(presented at SIGGRAPH 2014)International audienceRendering participating media requires significant...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
International audienceSince the beginning of image synthesis, much research have been done on global...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
International audienceWe present a new approach to illuminate and render single scattering effects i...
International audienceThis paper surveys global illumination algorithms for environments including p...
: We propose a method for solving the global illumination problem with no restrictive assumptions co...
Stony Brook,New York, USA, June22-24 2005This paper presents an efficient technique for global illum...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
Crepuscular rays form when light encounters an optically thick or opaque medium which masks out port...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
In this paper we show how Metropolis Light Transport can be extended both in the underlying theoreti...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
Volume scattering is an important effect in different fields, ranging from biology to lighting. Mode...
(presented at SIGGRAPH 2014)International audienceRendering participating media requires significant...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
International audienceSince the beginning of image synthesis, much research have been done on global...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
International audienceWe present a new approach to illuminate and render single scattering effects i...
International audienceThis paper surveys global illumination algorithms for environments including p...
: We propose a method for solving the global illumination problem with no restrictive assumptions co...