Motivation is one of the important things for students. It affects the quality of their study. The higher level of motivation affects students’ result of learning. It helps students’ achieve their goals as well. Both intrinsic and extrinsic levels of motivation are important for the development and achievement of individual goals. Based on the preliminary study, students participated well in learning when the teacher provided some games to enhance their motivation to learn, especially English. In order to help students enhance their motivation, Kahoot! as games-based e-learning is promoted. Kahoot! is one of games-based e-learning that can be accessed by both teacher and students freely. The objectives of this study are to know the proc...
The transition from conventional learning to online learning is not an easy thing, especially in Eng...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
Integration of ICT in teaching and learning activated gamification. The Game- Based Student Response...
Learning motivation is an impulse that arises from within a person consciously or unconsciously to t...
The objective of this study is to elucidate students' perspectives regarding the utilization of the ...
Learning English is really important in this globalization era, since English is an international la...
This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate s...
Some scholars believe that the English proficiency and literacy level among the pupils in this count...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
Online learning is needed in educational life especially in this millennial era. It has a greatest r...
Motivation plays important role that drives learning. The application of games for educational purpo...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
Teaching English as a second or foreign language needs variation and creativity of the teacher in or...
Kahoot! Game is one of the advancements in learning technology. It can facilitate and motivate the s...
The transition from conventional learning to online learning is not an easy thing, especially in Eng...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
Integration of ICT in teaching and learning activated gamification. The Game- Based Student Response...
Learning motivation is an impulse that arises from within a person consciously or unconsciously to t...
The objective of this study is to elucidate students' perspectives regarding the utilization of the ...
Learning English is really important in this globalization era, since English is an international la...
This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate s...
Some scholars believe that the English proficiency and literacy level among the pupils in this count...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
Online learning is needed in educational life especially in this millennial era. It has a greatest r...
Motivation plays important role that drives learning. The application of games for educational purpo...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
Teaching English as a second or foreign language needs variation and creativity of the teacher in or...
Kahoot! Game is one of the advancements in learning technology. It can facilitate and motivate the s...
The transition from conventional learning to online learning is not an easy thing, especially in Eng...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
Integration of ICT in teaching and learning activated gamification. The Game- Based Student Response...