Modern religious plurality invites religious and non-religious people to navigate four interreligious dialogical problems: (1) the inability to fully articulate faith, (2) the lack of persuasive religious language, (3) the reality of violence among the religions, and (4) the liquescent “truth” of modern times. How can plurality be framed for people whose sense of relationality is shaped by their participation in virtual worlds? One answer emerges in this autoethnographic consideration of how video gaming “plays out” fresh understandings of the interreligious encounter and relationality. Adopting a Christian perspective, the first section summarizes the major theologies of religions. These theologies correspond with video-game experiences of...
Video game studies are a relative young but flourishing academic discipline. But within game studies...
© 2017 Copyright is held by the owner/author(s). Publication rights licensed to ACM. This study sets...
This thesis seeks to explore the commonalities between religion and video games, ultimately making t...
Modern religious plurality invites religious and non-religious people to navigate four interreligiou...
Despite theories of secularization, millions of video game players freely engage with fictional worl...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
This book formulates a new theological approach to the study of religion in gaming. Video games have...
Players of videogames are talking about religion. Despite longstanding theories of Western religious...
Michael Highland and Gino Yu “Communicating Spiritual Experience with Video Game Technology” deal wi...
Players of videogames are talking about religion. Despite longstanding theories of Western religious...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
This study sets forth to analyze and categorize attitudes shown by communities of players on interne...
In this article, the author proposes a multi-layered methodology for researching religion in video g...
Every day, millions of players around the world engage in fictional worlds that appear profoundly re...
Video game studies are a relative young but flourishing academic discipline. But within game studies...
© 2017 Copyright is held by the owner/author(s). Publication rights licensed to ACM. This study sets...
This thesis seeks to explore the commonalities between religion and video games, ultimately making t...
Modern religious plurality invites religious and non-religious people to navigate four interreligiou...
Despite theories of secularization, millions of video game players freely engage with fictional worl...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
This book formulates a new theological approach to the study of religion in gaming. Video games have...
Players of videogames are talking about religion. Despite longstanding theories of Western religious...
Michael Highland and Gino Yu “Communicating Spiritual Experience with Video Game Technology” deal wi...
Players of videogames are talking about religion. Despite longstanding theories of Western religious...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
This study sets forth to analyze and categorize attitudes shown by communities of players on interne...
In this article, the author proposes a multi-layered methodology for researching religion in video g...
Every day, millions of players around the world engage in fictional worlds that appear profoundly re...
Video game studies are a relative young but flourishing academic discipline. But within game studies...
© 2017 Copyright is held by the owner/author(s). Publication rights licensed to ACM. This study sets...
This thesis seeks to explore the commonalities between religion and video games, ultimately making t...