Games have proven to be engaging tools for learning. Digital games dominate, but analog games are not obsolete. Modern board games provide new opportunities for teachers. This paper proposes the MBGTOTEACH framework as an introduction and ongoing process for teachers to use, adapt, and develop modern board games for learning purposes. This framework aims to help teachers profit from these games to build their game-based approaches. The MBGTOTEACH framework was tested during two sessions with teachers and education researchers. It increased the awareness of the potential of game-based learning and the design characteristics of modern board games. Sessions results show that participants might need a more solid game culture and experiences to ...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Despite the continuous and abundant growth of the game market the uptake of serious games in educati...
Board games, or card games, are a reality that has been part of the past and the present, of several...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learne...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
RATIONALE Games have been shown to be powerful complements to classroom-based education, enhancing ...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
There is a growing recognition of, and interest in, the benefits of games to support learning and en...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skill...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Despite the continuous and abundant growth of the game market the uptake of serious games in educati...
Board games, or card games, are a reality that has been part of the past and the present, of several...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learne...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
RATIONALE Games have been shown to be powerful complements to classroom-based education, enhancing ...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
There is a growing recognition of, and interest in, the benefits of games to support learning and en...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skill...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Despite the continuous and abundant growth of the game market the uptake of serious games in educati...