In this paper we intend to discuss the main elements of play – rules, order, freedom, pleasure, competition, representation, separation and uncertainty – as key elements of a new alternative learning structure in higher design education centered on ludic thinking. From the assumption that play is a free movement within a more rigid structure and that playful thinking is intrinsic to us, we draw on Aldo van Eyck and the City as Playground text by Merijn Oudenampsen (2011) and make an analogy between school and playground to discuss play process as learning process and study alternative pedagogies to traditional teaching which seek to foster self-learning through the work Homo ludens. School is observed as a playground where learning takes pl...
Play is often seen as an unproductive yet structured pastime intended to provide enjoyment to its pa...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This article identifies theoretical and conceptual landscapes regarding traditional, electronic and ...
In this paper we intend to discuss the main elements of play – rules, order, freedom, pleasure, comp...
Thesis (PhD (Information Design))--University of Pretoria, 2022.From a design education lens, this s...
The aim of this paper is to analyse how pedagogues are designing for children’s play situations in s...
The architecture of contemporary educational facilities is a field of the search for innovative lear...
Play is a physical act of discovery and exploration. Learning through the act of play for children i...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
This paper focused on the character of architecture and its relationship with play in order to evalu...
This paper investigates historical connections between art, play and interactivity through a study o...
We prefer to call this interactive workshop a Playshop. We feature a brief introduction with a co...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
This position paper introduces the idea of a 'new learning' which brings together elements of play a...
Play is often seen as an unproductive yet structured pastime intended to provide enjoyment to its pa...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This article identifies theoretical and conceptual landscapes regarding traditional, electronic and ...
In this paper we intend to discuss the main elements of play – rules, order, freedom, pleasure, comp...
Thesis (PhD (Information Design))--University of Pretoria, 2022.From a design education lens, this s...
The aim of this paper is to analyse how pedagogues are designing for children’s play situations in s...
The architecture of contemporary educational facilities is a field of the search for innovative lear...
Play is a physical act of discovery and exploration. Learning through the act of play for children i...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
This paper focused on the character of architecture and its relationship with play in order to evalu...
This paper investigates historical connections between art, play and interactivity through a study o...
We prefer to call this interactive workshop a Playshop. We feature a brief introduction with a co...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
This position paper introduces the idea of a 'new learning' which brings together elements of play a...
Play is often seen as an unproductive yet structured pastime intended to provide enjoyment to its pa...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This article identifies theoretical and conceptual landscapes regarding traditional, electronic and ...