Currently, the computer game industry is going through a period of intensive development, and as a result – there arise questions on the legal regime of a computer game or its separate elements (graphics, music, script, characters). This article will consider the legal regime of computer games, doctrinal approaches to the definition of the legal regime of a character of a computer game, analyzed judicial practice on the topic of research
An emerging issue in online role-playing games is whether the licensor or participant owns the virtu...
In Copyright Law, video games are still a contentious matter. The multimedia nature of games brings ...
Personality rights and property rights are not adequately protected by End User License Agreements (...
Currently, the computer game industry is going through a period of intensive development, and as a r...
Under the conditions of intensive development of economic relations on the Internet, there are new c...
The paper provides an analysis of virtual reality as a subject of regulation while underlining the s...
The aim of the article is to find the appropriate legal construction, based on the Polish law, expla...
Intellectual property in computer games Abstract The topic of this thesis is the issue of video game...
Video games are fast becoming one of the most popular media of choice. The global market for video g...
This article considers property created and used in the virtual realm of video games, which is often...
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two s...
W obecnym dorobku prawnym polskiego ustawodawstwa trudno jest dostrzec wystarczające regulacje w kwe...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
This diploma thesis deals with video games as a problematic part of software law that is constantly ...
(Beitrag 5. Europäisches Symposium zur Verständlichkeit von Rechtsvorschriften des Bundesministerium...
An emerging issue in online role-playing games is whether the licensor or participant owns the virtu...
In Copyright Law, video games are still a contentious matter. The multimedia nature of games brings ...
Personality rights and property rights are not adequately protected by End User License Agreements (...
Currently, the computer game industry is going through a period of intensive development, and as a r...
Under the conditions of intensive development of economic relations on the Internet, there are new c...
The paper provides an analysis of virtual reality as a subject of regulation while underlining the s...
The aim of the article is to find the appropriate legal construction, based on the Polish law, expla...
Intellectual property in computer games Abstract The topic of this thesis is the issue of video game...
Video games are fast becoming one of the most popular media of choice. The global market for video g...
This article considers property created and used in the virtual realm of video games, which is often...
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two s...
W obecnym dorobku prawnym polskiego ustawodawstwa trudno jest dostrzec wystarczające regulacje w kwe...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
This diploma thesis deals with video games as a problematic part of software law that is constantly ...
(Beitrag 5. Europäisches Symposium zur Verständlichkeit von Rechtsvorschriften des Bundesministerium...
An emerging issue in online role-playing games is whether the licensor or participant owns the virtu...
In Copyright Law, video games are still a contentious matter. The multimedia nature of games brings ...
Personality rights and property rights are not adequately protected by End User License Agreements (...