In the paper we report on an ongoing experiment aiming to use broadly principles and methods from virtual reality and augmented reality for didactical purposes, in particular in the filed of Kinematics. Key idea is that of providing the observer, an elementary school student, with real time information on the Kinematics of some moving object on which experiments are being carried on. This real time information will be provided by using the methods of augmented reality, that is superimposing to images from the real world proper computer generated images for velocities and accelerations; the user may watch to a physical experiment by means of a webcam: on the computer screen he will see real bodies and superimposed to these relevant graphical...
We live in a world full of fast evolving technology. One of the newer types of technology is augment...
The formulation of this work aims to present the suitability of Virtual Reality and Augmented Realit...
This thesis deals with phenomena of augmented reality in context of didactics. The thesis aims to de...
In the paper we report on an ongoing experiment aiming to use broadly principles and methods from vi...
This article examines the issue of augmented reality and possibilities of its application in educati...
Figure 1: Left: An experiment simulating the motion of a car crankshaft. Right: A centrifugal regula...
Abstract—In the past, the term E-learning was mentioned to any learning method that used electronic ...
With the advent of Industrial Revolution 4.0, the rapid development and change in technology forms t...
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of...
The article analyzes the study of domestic and foreign scientists who consider augmented reality as ...
Progress in information technology has led to the emergence of a new direction - mixed reality, i.e....
Nowadays there is a variety of new technologies for physical exercising and motor rehabilitation suc...
There has been done little research to validate the utility and usability of virtual and augmented r...
Virtual representations are quite widely used in higher education to visualize a design model or sim...
Augmented reality (AR) is a technology that enables the users to visualize and interact with 3D virt...
We live in a world full of fast evolving technology. One of the newer types of technology is augment...
The formulation of this work aims to present the suitability of Virtual Reality and Augmented Realit...
This thesis deals with phenomena of augmented reality in context of didactics. The thesis aims to de...
In the paper we report on an ongoing experiment aiming to use broadly principles and methods from vi...
This article examines the issue of augmented reality and possibilities of its application in educati...
Figure 1: Left: An experiment simulating the motion of a car crankshaft. Right: A centrifugal regula...
Abstract—In the past, the term E-learning was mentioned to any learning method that used electronic ...
With the advent of Industrial Revolution 4.0, the rapid development and change in technology forms t...
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of...
The article analyzes the study of domestic and foreign scientists who consider augmented reality as ...
Progress in information technology has led to the emergence of a new direction - mixed reality, i.e....
Nowadays there is a variety of new technologies for physical exercising and motor rehabilitation suc...
There has been done little research to validate the utility and usability of virtual and augmented r...
Virtual representations are quite widely used in higher education to visualize a design model or sim...
Augmented reality (AR) is a technology that enables the users to visualize and interact with 3D virt...
We live in a world full of fast evolving technology. One of the newer types of technology is augment...
The formulation of this work aims to present the suitability of Virtual Reality and Augmented Realit...
This thesis deals with phenomena of augmented reality in context of didactics. The thesis aims to de...