The digital society we live in today has compelled both businesses and individuals to become increasingly dependent on the internet and online services. With the increasing cyber security threats and attacks, there is a growing demand for cyber security professionals and a need for every individual to be cyber literate and cyber-aware. But cyber security is often regarded as extremely complex and quite technical, which acts as a roadblock in educating the adult population about cyber security. 'Play as a natural means for learning' is commonly exploited in early learning and primary education settings. But it is seldom used in secondary education and rarely considered in an adult learning context. This paper presents a game-based learning r...
The growth of internet has significantly increased the cybersecurity threat instances. Therefore to ...
Part 4: EducationInternational audienceSerious games are becoming more popular because they provide ...
In this paper, we propose an educational game framework allowing instructors to customise the game’s...
Security research and training is attracting a lot of investment and interest from governments and t...
Cyber attacks have been increasing, and there have been many media reports of attacks against large ...
We are living in a world which is continually evolving and where modern conflicts have moved to the ...
In today's digital age, there exists a pressing need to educate students about cybersecurity princip...
Advancement in technology has overall increase the quality of life with the convenience it brings, b...
Since the dot-com bubble, the internet and its associated technologies have become an increasingly l...
Game based learning is a new game play mechanism that the players explore various aspects of game pl...
Nowadays, cybersecurity plays an integral role for everyone’s online presence where extensive usage ...
In today's digital age, there exists a pressing need to educate students about cybersecurity princip...
Cyber attacks are increasing in number and sophistication, causing organisations to continuously ada...
Information is necessary for any business to function. However, if one does not manage one’s informa...
In the last few years, serious games have become popular, with a consensus of the benefits for teach...
The growth of internet has significantly increased the cybersecurity threat instances. Therefore to ...
Part 4: EducationInternational audienceSerious games are becoming more popular because they provide ...
In this paper, we propose an educational game framework allowing instructors to customise the game’s...
Security research and training is attracting a lot of investment and interest from governments and t...
Cyber attacks have been increasing, and there have been many media reports of attacks against large ...
We are living in a world which is continually evolving and where modern conflicts have moved to the ...
In today's digital age, there exists a pressing need to educate students about cybersecurity princip...
Advancement in technology has overall increase the quality of life with the convenience it brings, b...
Since the dot-com bubble, the internet and its associated technologies have become an increasingly l...
Game based learning is a new game play mechanism that the players explore various aspects of game pl...
Nowadays, cybersecurity plays an integral role for everyone’s online presence where extensive usage ...
In today's digital age, there exists a pressing need to educate students about cybersecurity princip...
Cyber attacks are increasing in number and sophistication, causing organisations to continuously ada...
Information is necessary for any business to function. However, if one does not manage one’s informa...
In the last few years, serious games have become popular, with a consensus of the benefits for teach...
The growth of internet has significantly increased the cybersecurity threat instances. Therefore to ...
Part 4: EducationInternational audienceSerious games are becoming more popular because they provide ...
In this paper, we propose an educational game framework allowing instructors to customise the game’s...