Interactive art has been significant advanced by the Internet of Things (IoT) and cyber physical interaction technologies, which enables the participants to engage with the art devices. Several tools and platforms have been proposed to create the art devices. However, the interactive artworks are typically developed with these art devices in ad hoc approaches, and the artists need to spend significant programming efforts to integrate the art devices. This paper proposes CATtalk, a platform to create and maintain interactive artworks. The novel idea is to treat all art devices in an interactive artwork as IoT devices that can be transparently reused by reconfiguration in CATtalk. Therefore, the artworks developed independently by individual ...
Partnership between technologists, engineers and artists often produces new forms of interactive and...
Current smart IoT technologies have the potential to make a breakthrough in the support of Cultural ...
How can mobile technology create new models for audience participation in live performances? CoPerfo...
Cities have become vast repositories of data, and through access to mobile, wearable and ubiquitous ...
[[abstract]]The internet of things (IoTs) can be established by connecting smart objects in a wirele...
This research project aims to create an interactivity system for an interactive art exhibit named St...
In this paper, we discuss a system for using acceleration as a medium for controlling visual imagery...
International audienceLaunched in 2006 by the CiTu-Paragraphe under the artistic direction of Mauric...
International audienceLaunched in 2006 by the CiTu-Paragraphe under the artistic direction of Mauric...
Interactive art work and paperTango Apart: Moving Together is an interactive digital art system tha...
Art and culture have always played an important role in human beings lives. Over the centuries, hund...
In this era of scientific and technological progress, digital media has made great contributions to ...
© 2014, Springer International Publishing Switzerland. Art in the early twenty-first century is incr...
The Internet of Things (IoT) is an emerging paradigm that introduces the concept of ubiquitous inter...
Advancement of technology has changed the way human interact with digital devices. Increasingly, res...
Partnership between technologists, engineers and artists often produces new forms of interactive and...
Current smart IoT technologies have the potential to make a breakthrough in the support of Cultural ...
How can mobile technology create new models for audience participation in live performances? CoPerfo...
Cities have become vast repositories of data, and through access to mobile, wearable and ubiquitous ...
[[abstract]]The internet of things (IoTs) can be established by connecting smart objects in a wirele...
This research project aims to create an interactivity system for an interactive art exhibit named St...
In this paper, we discuss a system for using acceleration as a medium for controlling visual imagery...
International audienceLaunched in 2006 by the CiTu-Paragraphe under the artistic direction of Mauric...
International audienceLaunched in 2006 by the CiTu-Paragraphe under the artistic direction of Mauric...
Interactive art work and paperTango Apart: Moving Together is an interactive digital art system tha...
Art and culture have always played an important role in human beings lives. Over the centuries, hund...
In this era of scientific and technological progress, digital media has made great contributions to ...
© 2014, Springer International Publishing Switzerland. Art in the early twenty-first century is incr...
The Internet of Things (IoT) is an emerging paradigm that introduces the concept of ubiquitous inter...
Advancement of technology has changed the way human interact with digital devices. Increasingly, res...
Partnership between technologists, engineers and artists often produces new forms of interactive and...
Current smart IoT technologies have the potential to make a breakthrough in the support of Cultural ...
How can mobile technology create new models for audience participation in live performances? CoPerfo...