We report on results from a pilot study that used Augmented Reality (AR) to explore gender and power dynamics in STEM Higher Education. The so called “leaky pipeline”, affecting retention and recruitment of women in higher education fields of Science, Technology, Engineering and Mathematics (STEM) is a well-documented issue. We conducted a co-design workshop with six academics, asking to reflect on an AR storyboard prototype, discuss aspects of personal and professional identity, and imagine alternative endings for the storyboard. The storyboard depicted a hypothetical workplace conflict involving an episode of gender-based discrimination. Participants collaboratively imagined possible responses to the situation depicted using a combination...
Augmented reality has come into its own recently due to the advent of Pokémon Go. However, this tech...
In recent times, Augmented Reality has gained more relevance in the field of education. This relevan...
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance...
This paper reports on the introduction of a set of 'Augmented Reality' (AR) tasks, offering an innov...
This paper reports on the introduction of a set of 'Augmented Reality' (AR) tasks, offering an innov...
In this paper we focus on the use of a combination of socio-scientific issues (SSI) and simulations....
Augmented Reality (AR) is a technology that is gaining a greater prominence in schools and universit...
This paper presents the formative evaluation of an ongoing NSF-sponsored research project in classro...
This research aims to examine how augmented reality (AR) can be used in lower secondary science educ...
This paper will highlight the development and implementation of Augmented Reality (AR) at the Manche...
Current development in Educational technology is changing traditional teaching approaches, making le...
The current study examined the difference in students’ biology learning outcomes based on gender fol...
POTENTIAL OF AUGMENTED REALITY IN SCIENCES EDUCATION A LITERATURE REVIEW H. Swensen Oslo and Akershu...
This study presents a systematic review of the existing literature on the benefits and challenges fa...
Part of Feminist Interventions in Participatory Media edited collection by Lauren Berliner and Ron K...
Augmented reality has come into its own recently due to the advent of Pokémon Go. However, this tech...
In recent times, Augmented Reality has gained more relevance in the field of education. This relevan...
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance...
This paper reports on the introduction of a set of 'Augmented Reality' (AR) tasks, offering an innov...
This paper reports on the introduction of a set of 'Augmented Reality' (AR) tasks, offering an innov...
In this paper we focus on the use of a combination of socio-scientific issues (SSI) and simulations....
Augmented Reality (AR) is a technology that is gaining a greater prominence in schools and universit...
This paper presents the formative evaluation of an ongoing NSF-sponsored research project in classro...
This research aims to examine how augmented reality (AR) can be used in lower secondary science educ...
This paper will highlight the development and implementation of Augmented Reality (AR) at the Manche...
Current development in Educational technology is changing traditional teaching approaches, making le...
The current study examined the difference in students’ biology learning outcomes based on gender fol...
POTENTIAL OF AUGMENTED REALITY IN SCIENCES EDUCATION A LITERATURE REVIEW H. Swensen Oslo and Akershu...
This study presents a systematic review of the existing literature on the benefits and challenges fa...
Part of Feminist Interventions in Participatory Media edited collection by Lauren Berliner and Ron K...
Augmented reality has come into its own recently due to the advent of Pokémon Go. However, this tech...
In recent times, Augmented Reality has gained more relevance in the field of education. This relevan...
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance...