This research examines workers’ mobility experience in the Korean game industry and its implications for labor organizing efforts. To do this, it brings labor process theory to analyze the 18 in-depth interviews with Korean game developers. The findings are twofold. First, they show that the technological and socio-political changes shifted work controls, shaping the mobility pattern of game developers. These changes in industrial structure reversed the previous power relationship among game workers and increased the mobility of workers. By managing game developers in multiple subsidiaries within the value chain, game publishers transferred market risk to game developers and maintained high labor mobility. Yet, the high mobility of game wo...
Studies of digital game labor have tended to document problems in the working lives of developers wh...
Publisher Copyright: Copyright © 2021 for this paper by its authors.The number of immigrant and expa...
Though dissatisfied with some management practices and working conditions, like most high-tech knowl...
This is an accepted manuscript published by SAGE.This article introduces a special issue critically ...
The aim of this article is to examine changes in Korean labour relations before and after the econom...
Not only is there an increase in the use of contract workers in some of today’s workplaces, but a qu...
This study reviews industrial relations system in Korea from 1962 to 1987. The year 1962 is the crit...
Recent events in Korea point to that country's industrial relations diverging from those of the othe...
Focusing on the on-going conflict between the so-called ‘labor aristocracy’ of regular workers of la...
The South Korean labor movement has been one of the big success stories in building militant democra...
How involved are VGDs in the process of regulating their workplace? We are interested in building a ...
This study aims to emphasize the role of strategic choice of unions, managers, and government in the...
Since the mid-1980s, industrial relations researchers (Kim Byung-whan, 1988; Park Yong-ki, 1993, pp....
The games industry has seen a burst of new interest in the prospect of unionization. The efforts of ...
The primary purpose of this study is to establish a "provisional model" of stable industrial relatio...
Studies of digital game labor have tended to document problems in the working lives of developers wh...
Publisher Copyright: Copyright © 2021 for this paper by its authors.The number of immigrant and expa...
Though dissatisfied with some management practices and working conditions, like most high-tech knowl...
This is an accepted manuscript published by SAGE.This article introduces a special issue critically ...
The aim of this article is to examine changes in Korean labour relations before and after the econom...
Not only is there an increase in the use of contract workers in some of today’s workplaces, but a qu...
This study reviews industrial relations system in Korea from 1962 to 1987. The year 1962 is the crit...
Recent events in Korea point to that country's industrial relations diverging from those of the othe...
Focusing on the on-going conflict between the so-called ‘labor aristocracy’ of regular workers of la...
The South Korean labor movement has been one of the big success stories in building militant democra...
How involved are VGDs in the process of regulating their workplace? We are interested in building a ...
This study aims to emphasize the role of strategic choice of unions, managers, and government in the...
Since the mid-1980s, industrial relations researchers (Kim Byung-whan, 1988; Park Yong-ki, 1993, pp....
The games industry has seen a burst of new interest in the prospect of unionization. The efforts of ...
The primary purpose of this study is to establish a "provisional model" of stable industrial relatio...
Studies of digital game labor have tended to document problems in the working lives of developers wh...
Publisher Copyright: Copyright © 2021 for this paper by its authors.The number of immigrant and expa...
Though dissatisfied with some management practices and working conditions, like most high-tech knowl...