Consumer participation in the new product development is an old concept, but one that has only recently started to appear more among companies in the gaming industry. This paper proposes a conceptual model focused on understanding what effect consumer’s participation has on Consumer Brand Identification (CBI) through perceived brand attractiveness - conducting a mediating, and brand innovativeness - a moderating role. A research model is constructed together with the possible hypotheses and research design. Also, possible outcomes, future research opportunities and limitations are provided for those who are interested in researching the effect that the consumer’s participation has on CBI in different cultural setups.info:eu-repo/semantics/p...
Social media has enabled a new style of consumerism. Consumers are no longer passive recipients; ins...
Purpose – Due to the fact that user-generated content and online brand communities are gaining popul...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
It has been demonstrated that users occasionally innovate. However, it can now be observed that even...
Purpose – The use of modern technologies of the fourth industrial revolution, commonly known as “Ind...
It has been demonstrated that users occasionally innovate. However, it can now be observed that even...
The video game industry is a rapidly growing industry due to technology advancements andhas made vid...
In some contexts, involving the customers can have detrimental effects, argue Woojung Chang and Stev...
This paper examines the effects of brand placement and player involvement on brand awareness. The da...
By demonstrating something unique a product stands out from the mass. This is the starting point of ...
This dissertation contributes to the field of consumer acceptance of product innovations (including ...
Co-creation is an emerging phenomenon that occurs when two or more parties work together to create v...
Purpose: The purpose of this research is to understand the phenomenon of the engaged gamer, that we ...
Globalization is here to stay, and with an increasing number of brands deciding to test their fortun...
Social media has enabled a new style of consumerism. Consumers are no longer passive recipients; ins...
Purpose – Due to the fact that user-generated content and online brand communities are gaining popul...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
It has been demonstrated that users occasionally innovate. However, it can now be observed that even...
Purpose – The use of modern technologies of the fourth industrial revolution, commonly known as “Ind...
It has been demonstrated that users occasionally innovate. However, it can now be observed that even...
The video game industry is a rapidly growing industry due to technology advancements andhas made vid...
In some contexts, involving the customers can have detrimental effects, argue Woojung Chang and Stev...
This paper examines the effects of brand placement and player involvement on brand awareness. The da...
By demonstrating something unique a product stands out from the mass. This is the starting point of ...
This dissertation contributes to the field of consumer acceptance of product innovations (including ...
Co-creation is an emerging phenomenon that occurs when two or more parties work together to create v...
Purpose: The purpose of this research is to understand the phenomenon of the engaged gamer, that we ...
Globalization is here to stay, and with an increasing number of brands deciding to test their fortun...
Social media has enabled a new style of consumerism. Consumers are no longer passive recipients; ins...
Purpose – Due to the fact that user-generated content and online brand communities are gaining popul...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...