With the increasing market demand and customers’ requirements, business games are getting popular for training and education applications among academics and practitioners. Academics and practitioners are demanding ‘bespoke’ or made to order (MTO) games that best suited their applications. Hence, there are challenges for business games developers to develop games in shorter times and at lower costs. This research studied the application Lean thinking in business games new product development (NPD). The research aims to: (1) understand the challenges of MTO business games; (2) identify wastes in the business game NPD process; and (3) propose a Lean NPD stages for business games. This study adopted a case study approach for data collection a...
In FIRST (For Inspiration and Recognition of Science and Technology) Robotics Competition, students ...
This paper presents a Serious Game (SG) about SBCE (Set-Based Concurrent Engineering), which is one ...
The established (digital) leisure game industry is historically one dominated by large international...
With the increasing market demand and customers’ requirements, business games are getting popular fo...
Developing new products faster than competitors do is a formidable strategic weapon to succeed in in...
Consulta en la Biblioteca ETSI Industriales (Riunet)[EN] In the past companies used the mass product...
This paper aimed at introducing the concept of Lean Product and Process Development through an easy ...
Purpose: The paper examines the potential benefits of a business game on customers’ business in enha...
This paper describes some of the work that has been done to analyse the New Product Development (NPD...
This paper describes some of the work that has been done to analyse the New Product Development (NPD...
This paper aimed at introducing the concept of Lean Product and Process Development through an easy ...
The use of digital games and gamification has demonstrated potential to improve many aspects of how ...
Managing today's multi-actor systems, such as supply chains, is becoming an increasingly challenging...
The purpose of this paper is to present a set of guidelines for the future development of business g...
With the continuous development of the game industry, research in the game field is also deepening. ...
In FIRST (For Inspiration and Recognition of Science and Technology) Robotics Competition, students ...
This paper presents a Serious Game (SG) about SBCE (Set-Based Concurrent Engineering), which is one ...
The established (digital) leisure game industry is historically one dominated by large international...
With the increasing market demand and customers’ requirements, business games are getting popular fo...
Developing new products faster than competitors do is a formidable strategic weapon to succeed in in...
Consulta en la Biblioteca ETSI Industriales (Riunet)[EN] In the past companies used the mass product...
This paper aimed at introducing the concept of Lean Product and Process Development through an easy ...
Purpose: The paper examines the potential benefits of a business game on customers’ business in enha...
This paper describes some of the work that has been done to analyse the New Product Development (NPD...
This paper describes some of the work that has been done to analyse the New Product Development (NPD...
This paper aimed at introducing the concept of Lean Product and Process Development through an easy ...
The use of digital games and gamification has demonstrated potential to improve many aspects of how ...
Managing today's multi-actor systems, such as supply chains, is becoming an increasingly challenging...
The purpose of this paper is to present a set of guidelines for the future development of business g...
With the continuous development of the game industry, research in the game field is also deepening. ...
In FIRST (For Inspiration and Recognition of Science and Technology) Robotics Competition, students ...
This paper presents a Serious Game (SG) about SBCE (Set-Based Concurrent Engineering), which is one ...
The established (digital) leisure game industry is historically one dominated by large international...