The field of education was distinctly affected by the development of information and communication technologies, as they can make education more efficient, interactive, and available. Today’s students call for new innovative educational approaches. Digital communication technologies are the organic part of their life and they are group-oriented and experienced users of these technologies. Information and communication technologies must be used in a new and more interactive way to motivate this new generation of students. One of the ways might be gamified learning. The gamification of education is an approach, which uses game practices and elements in a process of learning. Its main objective is to increase students' interest in le...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
AbstractThe following paper presents the model for introduction of gamification into the field of e-...
Higher Education Institutions have the missions of education, at a high level, research and cooperat...
This paper explains the concept of gamification, lists the current models according to which educati...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Open access to modern information technologies generates a new type of society that increases the pr...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
In this article i study gamification as a didactical method and the possible application of gamifica...
The COVID-19 affecting the whole world has also affected education. Education has changed from face-...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
AbstractThe following paper presents the model for introduction of gamification into the field of e-...
Higher Education Institutions have the missions of education, at a high level, research and cooperat...
This paper explains the concept of gamification, lists the current models according to which educati...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Open access to modern information technologies generates a new type of society that increases the pr...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
In this article i study gamification as a didactical method and the possible application of gamifica...
The COVID-19 affecting the whole world has also affected education. Education has changed from face-...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...