The primary goal of this study was to explore the effectiveness of Quizizz in enhancing students' motivation, interest, and achievement in physics. This study was conducted at the Nueva Ecija University of Science and Technology (NEUST) – Gabaldon campus during the second semester of the academic year 2021-2022. This study used both a descriptive and a quasi-experimental one-group pretest-posttest design. The descriptive design was used to describe the student's motivation and interest in learning waves and optics before and after the intervention of Quizizz. The quasi-experimental one-group pretest-posttest design was used to determine the effectiveness of Quizizz in increasing students' motivation, interest, and achievem...
Gamification of instructional activities is a useful approach that educators can use to promote more...
The objectives of the research are to find out the extent of students' engagement in EFL learning be...
The purpose of this research is to determine the effectiveness of using the Quizizz application in i...
This study aims to determine student learning outcomes at SMA Negeri 21 Makassar before and after im...
Less excited and less motivated are the problems that usually happen among the students. One of the ...
This research is aimed at knowing students perception toward Quizizz as English learning media as th...
The use of technology in educational settings has many influences, such as ease of information acces...
This study aims to determine the effect of Quizizz games on increasing motivation and social studies...
This study investigates the utilization or implementation of Quizizz, an internet-based questionnair...
The aim of this study is to examine the teachers’ perception of using Quizizz in English Education D...
increase students' intrinsic motivation in learning English and find out how students respond to the...
Students' motivation to learn English is low, especially at SMA Ma'arif Karangmoncol. Evidenced by t...
This study is entitled “Students’ Perception on Quizizz as Digital Game-Based Learning Tool for Form...
The purpose of the study was to increase students' motivation to learn physics by using interactive ...
The purpose of the study is to investigate the effect of gamifying a physics course to the motivatio...
Gamification of instructional activities is a useful approach that educators can use to promote more...
The objectives of the research are to find out the extent of students' engagement in EFL learning be...
The purpose of this research is to determine the effectiveness of using the Quizizz application in i...
This study aims to determine student learning outcomes at SMA Negeri 21 Makassar before and after im...
Less excited and less motivated are the problems that usually happen among the students. One of the ...
This research is aimed at knowing students perception toward Quizizz as English learning media as th...
The use of technology in educational settings has many influences, such as ease of information acces...
This study aims to determine the effect of Quizizz games on increasing motivation and social studies...
This study investigates the utilization or implementation of Quizizz, an internet-based questionnair...
The aim of this study is to examine the teachers’ perception of using Quizizz in English Education D...
increase students' intrinsic motivation in learning English and find out how students respond to the...
Students' motivation to learn English is low, especially at SMA Ma'arif Karangmoncol. Evidenced by t...
This study is entitled “Students’ Perception on Quizizz as Digital Game-Based Learning Tool for Form...
The purpose of the study was to increase students' motivation to learn physics by using interactive ...
The purpose of the study is to investigate the effect of gamifying a physics course to the motivatio...
Gamification of instructional activities is a useful approach that educators can use to promote more...
The objectives of the research are to find out the extent of students' engagement in EFL learning be...
The purpose of this research is to determine the effectiveness of using the Quizizz application in i...