This study aimed to investigate the efficacy of learning gamification in developing sustainable educational environments. To this end, gamified class data were analyzed to identify students’ learning performance patterns. The study sample comprised 369 data points collected across four point domains: Activity, Game, Project, and Exam Points, which students obtained in their gamified college courses conducted between 2016 and 2019. A K-means data clustering algorithm and silhouette analysis were utilized to evaluate student performances and determine differential learning styles in gamified environments. Cluster analysis revealed three types of learning patterns centered on performance, mastery, and avoidance. Based on our findings, we propo...
Welfare and economic development is directly dependent on the availability of highly skilled and edu...
In the last few years, gamification studies have increased in the field of education and digital tec...
Abstract Gamification has emerged as an innovation in classroom teaching, which is not new in the w...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
Gamified education is a novel concept, and early trials show its potential to engage students and im...
With the integration of advanced methods and technologies in higher vocational education, educationa...
The Gamified Learning Theory implies that gamification does not affect learning directly but stimula...
Benefits of collaborative learning are established and gamification methods have been used to motiva...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
The University of the Philippines Open University (UPOU) is a fully online university that uses open...
Gamification demonstrates motivation and encouragement that can be gained by people during the use g...
Students’ motivation is one of the most relevant factors when improving the quality of the learning ...
Gamification is one of the most significant innovations in technology for interaction between people...
In this research, gamification techniques were investigated on how they could be effectively used in...
Welfare and economic development is directly dependent on the availability of highly skilled and edu...
In the last few years, gamification studies have increased in the field of education and digital tec...
Abstract Gamification has emerged as an innovation in classroom teaching, which is not new in the w...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
Gamified education is a novel concept, and early trials show its potential to engage students and im...
With the integration of advanced methods and technologies in higher vocational education, educationa...
The Gamified Learning Theory implies that gamification does not affect learning directly but stimula...
Benefits of collaborative learning are established and gamification methods have been used to motiva...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
The University of the Philippines Open University (UPOU) is a fully online university that uses open...
Gamification demonstrates motivation and encouragement that can be gained by people during the use g...
Students’ motivation is one of the most relevant factors when improving the quality of the learning ...
Gamification is one of the most significant innovations in technology for interaction between people...
In this research, gamification techniques were investigated on how they could be effectively used in...
Welfare and economic development is directly dependent on the availability of highly skilled and edu...
In the last few years, gamification studies have increased in the field of education and digital tec...
Abstract Gamification has emerged as an innovation in classroom teaching, which is not new in the w...