The COVID-19 pandemic has forced people to limit their physical interactions, which has led to unprecedented growth in mobile health live streaming (MHLS). Such practices have been facilitated by the rapid development of consumers’ willingness to pay for MHLS. However, few efforts appear in the literature to understand this change. This study aims to integrate the theory of planned behavior with compatibility to clarify payment motivations for MHLS during the COVID-19 pandemic in China. Accordingly, the current study used a web-based, self-reported questionnaire to collect data from 506 Chinese consumers. Of the 535 distributed questionnaires, we received 505 valid responses, yielding an effective rate of 94.3%. The valid responses were ana...
Background: With the rapid development of information technology, social media and e-commerce platfo...
Live streaming e-commerce (LSE), as a product of the digital era, is a form of e-commerce that uses ...
Livestream shopping is a form of commerce and marketing that combines entertainment, interaction, an...
During the COVID-19 pandemic, livestream shopping has provided consumers with a way to maintain soci...
With the sustainable economy and the development of innovative technology, China is anticipated to h...
The COVID-19 pandemic has significantly impacted the healthcare industry, especially public health r...
During the COVID-19 period, governments have launched the spatial distancing policy to prevent vir...
The emergence of the phenomenon of live streaming has led to the development of many industries at h...
The use of mobile technology and equipment has been found to be successful in the governance of publ...
In order to sell unmarketable products and alleviate farmers’ economic difficulties caused by the CO...
Purpose: The outbreak of the Coronavirus (COVID-19) pandemic and its preventative social distancing ...
Background: The market of mHealth has been growing steadily over last years, but in China, the marke...
As a new business model, live-streaming commerce has great commercial value. This study used the sti...
With the acceleration of global economic integration and digital economy, cross-border mobile paymen...
Due to the immediate surge of digital economy brought by the COVID-19 pandemic, e-commerce livestrea...
Background: With the rapid development of information technology, social media and e-commerce platfo...
Live streaming e-commerce (LSE), as a product of the digital era, is a form of e-commerce that uses ...
Livestream shopping is a form of commerce and marketing that combines entertainment, interaction, an...
During the COVID-19 pandemic, livestream shopping has provided consumers with a way to maintain soci...
With the sustainable economy and the development of innovative technology, China is anticipated to h...
The COVID-19 pandemic has significantly impacted the healthcare industry, especially public health r...
During the COVID-19 period, governments have launched the spatial distancing policy to prevent vir...
The emergence of the phenomenon of live streaming has led to the development of many industries at h...
The use of mobile technology and equipment has been found to be successful in the governance of publ...
In order to sell unmarketable products and alleviate farmers’ economic difficulties caused by the CO...
Purpose: The outbreak of the Coronavirus (COVID-19) pandemic and its preventative social distancing ...
Background: The market of mHealth has been growing steadily over last years, but in China, the marke...
As a new business model, live-streaming commerce has great commercial value. This study used the sti...
With the acceleration of global economic integration and digital economy, cross-border mobile paymen...
Due to the immediate surge of digital economy brought by the COVID-19 pandemic, e-commerce livestrea...
Background: With the rapid development of information technology, social media and e-commerce platfo...
Live streaming e-commerce (LSE), as a product of the digital era, is a form of e-commerce that uses ...
Livestream shopping is a form of commerce and marketing that combines entertainment, interaction, an...