Research on the potential benefits of technology for autistic children is an emergent field in Human-Computer Interaction (HCI), especially within the Child-Computer Interaction Community. This thesis contributes a design approach grounded in theories of play, cognitive development, and autism to expand the discourse on methodological guidelines for performing empirical studies with non-verbal autistic children and to extend the design space to cater to the socio-emotional and sensory needs of this population. The thesis reveals how sonic e-textile Tangible User Interfaces (TUIs) can be used effectively to mediate children’s social participation in playful activities. This is demonstrated through developing three explorative field-studies c...
We present an interdisciplinary methodology for designing interactive multi-modal technology for you...
Autism affects how people perceive and make sense of the world around them. Autism is a spectrum con...
Technology design in the field of human–computer interaction has developed a continuum of participat...
This research explores how tangible interactive technology might offer opportunities for socializati...
This article examines the educational efficacy of a learning environment in which children diagnosed...
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright...
Multi-Sensory Environments (MSEs) are common in special-needs schools and contain equipment that cha...
ECHOES is a game that supports young children on the autism spectrum in exploring and learning socia...
This paper examines the educational efficacy of a learning environment in which children diagnosed w...
Supporting children with autism to develop their skills and abilities may turn out to be quite a cha...
Purpose – This short paper reports on the sixth seminar in a 7-seminar series entitled, “Innovative ...
This paper examines the educational efficacy of a learning environment in which children diagnosed w...
Autism is a developmental condition that affects communication, imagination and social interaction. ...
Purpose – This short paper reports on the sixth seminar in a 7-seminar series entitled, “Innovative ...
Autism is a communication disorder that mandates early and continuous educational interventions on ...
We present an interdisciplinary methodology for designing interactive multi-modal technology for you...
Autism affects how people perceive and make sense of the world around them. Autism is a spectrum con...
Technology design in the field of human–computer interaction has developed a continuum of participat...
This research explores how tangible interactive technology might offer opportunities for socializati...
This article examines the educational efficacy of a learning environment in which children diagnosed...
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright...
Multi-Sensory Environments (MSEs) are common in special-needs schools and contain equipment that cha...
ECHOES is a game that supports young children on the autism spectrum in exploring and learning socia...
This paper examines the educational efficacy of a learning environment in which children diagnosed w...
Supporting children with autism to develop their skills and abilities may turn out to be quite a cha...
Purpose – This short paper reports on the sixth seminar in a 7-seminar series entitled, “Innovative ...
This paper examines the educational efficacy of a learning environment in which children diagnosed w...
Autism is a developmental condition that affects communication, imagination and social interaction. ...
Purpose – This short paper reports on the sixth seminar in a 7-seminar series entitled, “Innovative ...
Autism is a communication disorder that mandates early and continuous educational interventions on ...
We present an interdisciplinary methodology for designing interactive multi-modal technology for you...
Autism affects how people perceive and make sense of the world around them. Autism is a spectrum con...
Technology design in the field of human–computer interaction has developed a continuum of participat...