Historical cemeteries are interesting design spaces within Human-Computer Interaction (HCI), due to their cultural and personal significance, and that they also serve multi-purposes within an urban community. However, contemporary usage of such places and technological developments partly interfere with preserving such places\u27 significance. To evaluate how to counteract this challenge, we conducted an iterative design approach including a) five expert interviews, b) a design workshop using speculative design artifacts (n=4), followed by c) semi-structured interviews that evaluated the derived design concepts (n=6). We made an exemplary study of a European historical cemetery, and consolidate ten design recommendations for interactive his...
HCI research surrounding death has largely focused to an individual's digital remains, with relative...
“How can Cemetery Architecture evolve as a building type, to reconnect mourners to the deceased and/...
Heritage of different kinds can be difficult in various ways. In this chapter, we focus on those cas...
Tangible and embodied technologies can enrich cultural heritage sites. Their design requires a solid...
This paper addresses graveyards as a context for designing interactive technology, especially pervas...
Due to its sensitive nature, the graveyard is often an avoided problem space within the field of des...
This paper presents current research on the design, deployment and evaluation of tangible interactio...
We present empirical fieldwork conducted in collaboration with a local community of cultural heritag...
The main topic of the published research is the design of cemeteries in the context of social chang...
This paper presents current research on the design, deployment and evaluation of tangible interactio...
Virtual reality offers a potential solution to enable visiting inaccessible cultural heritage sites....
Traditional cemeteries defined as a place where the deceased are embalmed, placed in metal coffins a...
Within HCI, CSCW, and other related disciplines, participatory design has been proven to be an effec...
Thesis (Master's)--University of Washington, 2021This paper focuses on the application of the "digit...
Cemeteries are not only repositories of the dead: they reflect individual and group identities and a...
HCI research surrounding death has largely focused to an individual's digital remains, with relative...
“How can Cemetery Architecture evolve as a building type, to reconnect mourners to the deceased and/...
Heritage of different kinds can be difficult in various ways. In this chapter, we focus on those cas...
Tangible and embodied technologies can enrich cultural heritage sites. Their design requires a solid...
This paper addresses graveyards as a context for designing interactive technology, especially pervas...
Due to its sensitive nature, the graveyard is often an avoided problem space within the field of des...
This paper presents current research on the design, deployment and evaluation of tangible interactio...
We present empirical fieldwork conducted in collaboration with a local community of cultural heritag...
The main topic of the published research is the design of cemeteries in the context of social chang...
This paper presents current research on the design, deployment and evaluation of tangible interactio...
Virtual reality offers a potential solution to enable visiting inaccessible cultural heritage sites....
Traditional cemeteries defined as a place where the deceased are embalmed, placed in metal coffins a...
Within HCI, CSCW, and other related disciplines, participatory design has been proven to be an effec...
Thesis (Master's)--University of Washington, 2021This paper focuses on the application of the "digit...
Cemeteries are not only repositories of the dead: they reflect individual and group identities and a...
HCI research surrounding death has largely focused to an individual's digital remains, with relative...
“How can Cemetery Architecture evolve as a building type, to reconnect mourners to the deceased and/...
Heritage of different kinds can be difficult in various ways. In this chapter, we focus on those cas...