International audiencePast studies have shown consistent underestimation of distances in virtual reality, though the exact causes remain unclear. Many virtual distance cues have been investigated, but past work has failed to account for the possible addition of cues from the physical environment. We describe two studies that assess users' performance and strategies when judging horizontal and vertical distances in a CAVE. Results indicate that users attempt to leverage cues from the physical environment when available and, if allowed, use a locomotion interface to move the virtual viewpoint to facilitate this
Distance is commonly underperceived in virtual environments (VEs) compared to real environments. Pas...
Cue combination rules have often been applied to the perception of surface shape but not to judgemen...
Distance estimation of visually simulated self-motion is difficult, because one has to know or make ...
International audiencePast studies have shown consistent underestimation of distances in virtual rea...
Many studies on distance perception in a virtual environment exist. Most of them were conducted usin...
International audienceIt is reported in the literature that distances fromthe observer are underesti...
This study aims to analyze differences between a CAVE system and a Head-Mounted Display (HMD), two t...
The experience in virtual reality (VR) is unique, in that observers are in a real-world location whi...
International audienceWhen walking within a CAVE-like system, accommodation distance, parallax and a...
Virtual distances are often misperceived, though most past research ignores co-located cooperative s...
How do users of virtual environments perceive virtual space? Many experiments have explored this que...
International audienceWhen walking within an immersive projection environment, accommodation distanc...
Two experiments explored four factors that may influence people's judgments of exocentric (inte...
Distance is commonly underperceived in virtual environments (VEs) compared to real environments. Pas...
Cue combination rules have often been applied to the perception of surface shape but not to judgemen...
Distance estimation of visually simulated self-motion is difficult, because one has to know or make ...
International audiencePast studies have shown consistent underestimation of distances in virtual rea...
Many studies on distance perception in a virtual environment exist. Most of them were conducted usin...
International audienceIt is reported in the literature that distances fromthe observer are underesti...
This study aims to analyze differences between a CAVE system and a Head-Mounted Display (HMD), two t...
The experience in virtual reality (VR) is unique, in that observers are in a real-world location whi...
International audienceWhen walking within a CAVE-like system, accommodation distance, parallax and a...
Virtual distances are often misperceived, though most past research ignores co-located cooperative s...
How do users of virtual environments perceive virtual space? Many experiments have explored this que...
International audienceWhen walking within an immersive projection environment, accommodation distanc...
Two experiments explored four factors that may influence people's judgments of exocentric (inte...
Distance is commonly underperceived in virtual environments (VEs) compared to real environments. Pas...
Cue combination rules have often been applied to the perception of surface shape but not to judgemen...
Distance estimation of visually simulated self-motion is difficult, because one has to know or make ...