The experiential learning process is a relevant method used to enhance understanding of the field and the critical thinking skills of learners. Futher more, technological developments improve students ' learning needs. In this case, learners are required to be able to learn and work dynamically by combining the concept of critical thinking and the way of life as demand for the 21st century. Therefore, dynamic learning and the ability to improve the cognitive and collaborative abilities of learners in their interactions with the environment and all changes are indispensable. This research aims to spread the educational game quiz Assistance to create fun and dynamic learning for students. In addition, developed media is expected to improve co...
The rapid development of information technology affects numerous aspects of human life, including ed...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
Over the past few years the application of educational technology in the classroom setting has been ...
Learning through interactive media gives additional value to the educational world because it enable...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
A specific feature of the modern educational services market is a high degree of global competition....
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
In line with the components in the 4.0 Industrial Revolution Framework, the Ministry of Education in...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...
Based on the research findings that have been conducted, there is significant evidence of increasing...
Games play an important role in education by submerging students within the process and making them ...
Driven by the growing popularity of serious games and their great potential for teaching and learnin...
Among the latest models of teaching are those that rely on technology, especially the Internet, and ...
The rapid development of information technology affects numerous aspects of human life, including ed...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
Over the past few years the application of educational technology in the classroom setting has been ...
Learning through interactive media gives additional value to the educational world because it enable...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
A specific feature of the modern educational services market is a high degree of global competition....
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
In line with the components in the 4.0 Industrial Revolution Framework, the Ministry of Education in...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...
Based on the research findings that have been conducted, there is significant evidence of increasing...
Games play an important role in education by submerging students within the process and making them ...
Driven by the growing popularity of serious games and their great potential for teaching and learnin...
Among the latest models of teaching are those that rely on technology, especially the Internet, and ...
The rapid development of information technology affects numerous aspects of human life, including ed...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
Over the past few years the application of educational technology in the classroom setting has been ...