We present a method for producing quad-dominant subdivided meshes, which supports both adaptive refinement and adaptive coarsening. A hierarchical structure is stored implicitly in a standard half-edge data structure, while allowing us to efficiently navigate through the different level of subdivision. Subdivided meshes contain a majority of quad elements and a moderate amount of triangles and pentagons in the regions of transition across different levels of detail. Topological LOD editing is controlled with local conforming operators, which support both mesh refinement and mesh coarsening.We show two possible applications of this method: we define an adaptive subdi- vision surface scheme that is topologically and geometrically consistent w...
Abstract. This work presents a new approach to conformal all-quadrilateral mesh adaptation. Most cur...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-domin...
uniformly refined at level 2 by using the standard Catmull Clark subdivision scheme (c). We present ...
We present an automatic method to produce a Catmull-Clark subdivision surface that fits a given inpu...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
Despite the growing interest in subdivision surfaces within the computer graphics and geometric proc...
Catmull-Clark subdivision scheme provides a powerful method for building smooth and complex surfaces...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
We introduce the RGB Subdivision: an adaptive subdivision scheme for triangle meshes, which is based...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Gradient mesh design tools allow users to create detailed scalable images, traditionally through the...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
We present an automatic method to produce a Catmull-Clark subdivision surface that fits a given inpu...
Abstract. This work presents a new approach to conformal all-quadrilateral mesh adaptation. Most cur...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-domin...
uniformly refined at level 2 by using the standard Catmull Clark subdivision scheme (c). We present ...
We present an automatic method to produce a Catmull-Clark subdivision surface that fits a given inpu...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
Despite the growing interest in subdivision surfaces within the computer graphics and geometric proc...
Catmull-Clark subdivision scheme provides a powerful method for building smooth and complex surfaces...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
We introduce the RGB Subdivision: an adaptive subdivision scheme for triangle meshes, which is based...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Gradient mesh design tools allow users to create detailed scalable images, traditionally through the...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
We present an automatic method to produce a Catmull-Clark subdivision surface that fits a given inpu...
Abstract. This work presents a new approach to conformal all-quadrilateral mesh adaptation. Most cur...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-domin...