International audienceLow-latency applications (cloud-gaming, cloud-robotics, metaverse...) have soared with the rapid evolution of Internet. Current network capacities (especially time-varying capacity networks like 4G/5G networks) struggle to ensure user QoE (Quality of Experience). There is therefore a need to collect, identify and analyze metrics specific to low-latency applications in network equipment (switches, base stations, UEs...) for efficient troubleshooting of user QoE degradation purposes
The video game sector is one of the fastest growing industries in recent times and one with the most...
Information and Communications Technologies (ICT) is a basic need in our personal and professional l...
5G, the next generation of mobile network, is expected to be launched commercially around 2020. Comp...
International audienceLow-latency applications (cloud-gaming, cloud-robotics, metaverse...) have soa...
On-demand multimedia services are more popularthan ever and continue to grow. Consumers can now stre...
Many global distributed cloud computingapplications and services running over the Internet, betweeng...
Cloud gaming is a class of services that promises to revolutionize the videogame market. It allows t...
Gaming Quality of Experience (QoE) can be strongly influenced by network degradations, concretely by...
The end-point of the cloud trend is that all compu- tational and storage resources leave the homes a...
In the recent years, the mobile gaming has been tremendously increased because of its enormous enter...
International audienceWith the recent technological evolutions in networks and increased deployment ...
The end-point of the cloud trend is that all computational and storage resources leave the homes and...
Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to user...
Abstract—Cloud computing has been a revolutionary force in changing the way organizations deploy web...
An increasing number of Low Latency Applications (LLAs) in the entertainment (Virtual/Augmented Real...
The video game sector is one of the fastest growing industries in recent times and one with the most...
Information and Communications Technologies (ICT) is a basic need in our personal and professional l...
5G, the next generation of mobile network, is expected to be launched commercially around 2020. Comp...
International audienceLow-latency applications (cloud-gaming, cloud-robotics, metaverse...) have soa...
On-demand multimedia services are more popularthan ever and continue to grow. Consumers can now stre...
Many global distributed cloud computingapplications and services running over the Internet, betweeng...
Cloud gaming is a class of services that promises to revolutionize the videogame market. It allows t...
Gaming Quality of Experience (QoE) can be strongly influenced by network degradations, concretely by...
The end-point of the cloud trend is that all compu- tational and storage resources leave the homes a...
In the recent years, the mobile gaming has been tremendously increased because of its enormous enter...
International audienceWith the recent technological evolutions in networks and increased deployment ...
The end-point of the cloud trend is that all computational and storage resources leave the homes and...
Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to user...
Abstract—Cloud computing has been a revolutionary force in changing the way organizations deploy web...
An increasing number of Low Latency Applications (LLAs) in the entertainment (Virtual/Augmented Real...
The video game sector is one of the fastest growing industries in recent times and one with the most...
Information and Communications Technologies (ICT) is a basic need in our personal and professional l...
5G, the next generation of mobile network, is expected to be launched commercially around 2020. Comp...