International audienceIn order to design age-appropriate digital games, it is necessary to make better use of our existing knowledge about learning processes and adopt a true developmental perspective, as the impact of digital games can vary depending on the evolution of the child’s cognitive resources with age. The present study compared the impact of digital games that primarily elicit either explicit or implicit learning processes on the acquisition of uppercase letter names in preschoolers aged 3 to 5 years. During a 6-week play session, 144 children were invited to play with implicit or explicit learning-based games run on digital tablets at school individually during their free periods. Their knowledge of letter names, as well as that...
Advances in technology have seen a proliferation of touch-screen interfaces available to young child...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
International audienceIn order to design age-appropriate digital games, it is necessary to make bett...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
Educational software in which the student takes the role of teacher and instructs a digital tutee a ...
In this article we look at the links between early years pedagogy and the use of digital game-based ...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
Digital games play a significant role in the life of the new generation. Although there are many cri...
Playing games is a very natural way of selfdirected learning during the all stages of human life, es...
Educational software in the form of games or so called "computer assisted intervention" for young ch...
In the educational context, gamification has emerged as an effective strategy to enhance learning an...
Digital games have become increasingly important in the lives of the younger generation and technolo...
In the fast-developing digital era, improving young children’s learning abilities by information tec...
Advances in technology have seen a proliferation of touch-screen interfaces available to young child...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
International audienceIn order to design age-appropriate digital games, it is necessary to make bett...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
Educational software in which the student takes the role of teacher and instructs a digital tutee a ...
In this article we look at the links between early years pedagogy and the use of digital game-based ...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
Digital games play a significant role in the life of the new generation. Although there are many cri...
Playing games is a very natural way of selfdirected learning during the all stages of human life, es...
Educational software in the form of games or so called "computer assisted intervention" for young ch...
In the educational context, gamification has emerged as an effective strategy to enhance learning an...
Digital games have become increasingly important in the lives of the younger generation and technolo...
In the fast-developing digital era, improving young children’s learning abilities by information tec...
Advances in technology have seen a proliferation of touch-screen interfaces available to young child...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...