Non-verbal behaviors have a key role in making a virtual character appear life-like. We describe an extensible system for the specification, control and real-time generation of facial expressions and gestures. The system approximates in a MPEG-4 based virtual character the wide expressive range, dynamism (an expression's meaning significantly depends on its temporal evolution) and variability (an emotion is never expressed exactly in the same way by different people, and even by the same person at different times), typical of human nonverbal behavior. The MPEG-4 standard only allows high-level control of 6 basic emotions and does not explicitly support the description of an expression temporal evolution. Our approach has been that of creati...
Badler defined virtual humanoid characters as computer models of humans that can be used in several ...
In this paper, we present an integrated method of linking personality and emotion with the response...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion an...
In the framework of MPEG-4, one can include applications where virtual agents, utilizing both textu...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
The synthesis of facial expression with control of intensity and personal styles is important in int...
The synthesis of facial expression with control of intensity and personal styles is important in int...
In this thesis we describe work done related to realization and high level specification of facial e...
Book title: Proceedings of the 7th International Conference on TelecommunicationsResearch on network...
Figure 1: Example of characters performance in our prototype during an expressive talk. In this pape...
In this paper we describe methods for the generation of real-time facial animation for various virtu...
Emotion is considered to be a core element in performances. In computer animation, both body motions...
Designing facial animation parameters according to a specific model can be time consuming. In this ...
ftgroup.com Getting synthetic faces to display natural facial expressions is essential to enhance th...
Badler defined virtual humanoid characters as computer models of humans that can be used in several ...
In this paper, we present an integrated method of linking personality and emotion with the response...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion an...
In the framework of MPEG-4, one can include applications where virtual agents, utilizing both textu...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
The synthesis of facial expression with control of intensity and personal styles is important in int...
The synthesis of facial expression with control of intensity and personal styles is important in int...
In this thesis we describe work done related to realization and high level specification of facial e...
Book title: Proceedings of the 7th International Conference on TelecommunicationsResearch on network...
Figure 1: Example of characters performance in our prototype during an expressive talk. In this pape...
In this paper we describe methods for the generation of real-time facial animation for various virtu...
Emotion is considered to be a core element in performances. In computer animation, both body motions...
Designing facial animation parameters according to a specific model can be time consuming. In this ...
ftgroup.com Getting synthetic faces to display natural facial expressions is essential to enhance th...
Badler defined virtual humanoid characters as computer models of humans that can be used in several ...
In this paper, we present an integrated method of linking personality and emotion with the response...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion an...