Level-Of-Detail (LOD) techniques can be a valid support to the analysis and visualization of volume data sets of large size. In our previous work, we have defined a general LOD model for d-dimensional simplicial meshes, called a Multi-Tessellation (MT), which consists of a partially ordered set of mesh updates. Here, we consider an instance of the MT for tetrahedral meshes, called a Half-Edge MT, which is built through a common simplification operation half-edge collapse. We discuss two compact encodings for a Half-Edge MT, based on alternative ways to represent the partial order
Abstract. We study the simplification of triangular and tetrahedral meshes using techniques based on...
Hardware tessellation is de facto the preferred mechanism to adaptively control mesh resolution with...
Multiresolution meshes enable us to build representations of geometric objects at different Levels o...
In this paper, we address the problem of the efficient visualization of large irregular volume data ...
Multiresolution models support the interactive visualization of large volumetric data through select...
This paper describes some fundamental issues for robust implementations of progressively refined tet...
Due to the wide use of increasingly larger tetrahedral meshes in volumetric visualization, simplific...
In this paper, we propose a novel technique for constructing multiple levels of a tetrahedral volume...
We address the problem of representing and processing 3D objects, described through simplicial meshe...
We present a method for the construction of multiple levels of tetrahedral meshes approximating a tr...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
International audienceInterdisciplinary efforts in modeling and simulating phenomena have led to com...
We present a method for multiple levels of tetrahedral meshes approximating a trivariate scalar-valu...
The paper deals with the problem of analyzing and visualizing large-size volume data sets. To this a...
This paper describes some fundamental issues for robust implementations of progressively refined tet...
Abstract. We study the simplification of triangular and tetrahedral meshes using techniques based on...
Hardware tessellation is de facto the preferred mechanism to adaptively control mesh resolution with...
Multiresolution meshes enable us to build representations of geometric objects at different Levels o...
In this paper, we address the problem of the efficient visualization of large irregular volume data ...
Multiresolution models support the interactive visualization of large volumetric data through select...
This paper describes some fundamental issues for robust implementations of progressively refined tet...
Due to the wide use of increasingly larger tetrahedral meshes in volumetric visualization, simplific...
In this paper, we propose a novel technique for constructing multiple levels of a tetrahedral volume...
We address the problem of representing and processing 3D objects, described through simplicial meshe...
We present a method for the construction of multiple levels of tetrahedral meshes approximating a tr...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
International audienceInterdisciplinary efforts in modeling and simulating phenomena have led to com...
We present a method for multiple levels of tetrahedral meshes approximating a trivariate scalar-valu...
The paper deals with the problem of analyzing and visualizing large-size volume data sets. To this a...
This paper describes some fundamental issues for robust implementations of progressively refined tet...
Abstract. We study the simplification of triangular and tetrahedral meshes using techniques based on...
Hardware tessellation is de facto the preferred mechanism to adaptively control mesh resolution with...
Multiresolution meshes enable us to build representations of geometric objects at different Levels o...