This dataset contains over 57 hours of motion and eye-tracking data from 37 players of the virtual reality game "Half-Life: Alyx". Each player played the game on two separate days for about 45 minutes using a HTC Vive Pro
This dataset had been collected at residential household and contains the Tshark traces with overall...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
A$ Virtual Reality (VR) becomes increasingly popular and affordable, and is applied in other fields ...
This dataset contains over 57 hours of motion and eye-tracking data from 37 players of the virtual r...
This dataset contains over 110 hours of motion, eye-tracking and physiological data from 71 players ...
We present a dataset of eye-movement recordings obtained in virtual reality during videogame play. 1...
This dataset was collected while 30 different participants played five different VR games (Aircar, B...
This article presents a new dataset containing motion and physiological data of users playing the ga...
This dataset includes Wireshark traces and ALVR statistics of Half-Life: Alyx and SteamVR Home using...
We introduce a large-scale dataset of human actions and eye movements while playing Atari videos gam...
This virtual reality (VR) gaming dataset includes Wireshark traces (.csv) and ALVR statistics (.json...
A dataset of physiological signals (EEG, ECG, EDA, EOG and Respiration) collected from 48 subjects w...
This dataset provides the human eye fixations on textured models with HTC Vive VR helmet and Droon F...
This is a dataset of eye movement data in a virtual reality based driving experiment. Fourteen parti...
International audienceWhile Virtual Reality applications are increasingly attracting the attention o...
This dataset had been collected at residential household and contains the Tshark traces with overall...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
A$ Virtual Reality (VR) becomes increasingly popular and affordable, and is applied in other fields ...
This dataset contains over 57 hours of motion and eye-tracking data from 37 players of the virtual r...
This dataset contains over 110 hours of motion, eye-tracking and physiological data from 71 players ...
We present a dataset of eye-movement recordings obtained in virtual reality during videogame play. 1...
This dataset was collected while 30 different participants played five different VR games (Aircar, B...
This article presents a new dataset containing motion and physiological data of users playing the ga...
This dataset includes Wireshark traces and ALVR statistics of Half-Life: Alyx and SteamVR Home using...
We introduce a large-scale dataset of human actions and eye movements while playing Atari videos gam...
This virtual reality (VR) gaming dataset includes Wireshark traces (.csv) and ALVR statistics (.json...
A dataset of physiological signals (EEG, ECG, EDA, EOG and Respiration) collected from 48 subjects w...
This dataset provides the human eye fixations on textured models with HTC Vive VR helmet and Droon F...
This is a dataset of eye movement data in a virtual reality based driving experiment. Fourteen parti...
International audienceWhile Virtual Reality applications are increasingly attracting the attention o...
This dataset had been collected at residential household and contains the Tshark traces with overall...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
A$ Virtual Reality (VR) becomes increasingly popular and affordable, and is applied in other fields ...