The paper examines the effect of the recent VR technologies on consumers behaviour providing guidelines to design a rich and immersive environment that is able to deliver high-impact and memorable experience and engage audiences and potential consumers anytime and anywhere. In order to study the impact, firstly, the paper has identified and described the technological characteristics of VR in terms of the ability of the VR devices to surround the user and the nature of simulation and the consumer engagement expressed through varying levels of cognitive, affective and behavioural manifestations. Then, a VR environment with technological characteristics of interactivity, hypertextuality, virtuality (presence of virtual elements), modality, lo...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Peukert C, Pfeiffer J, Meißner M, Pfeiffer T, Weinhardt C. Shopping in Virtual Reality Stores. The I...
The paper examines the effect of the recent VR technologies on consumers behaviour providing guideli...
The paper examines the effect of the recent VR technologies on consumers behaviour providing guideli...
The paper examines the effect of the recent VR technologies on consumers behaviour providing guideli...
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding o...
Virtual Reality is based on three key characteristics: immersion, interactivity (Boyd & Koles, ...
Well-designed and informative product presentations can support consumers in making purchase decisio...
Shopping malls in virtual reality (VR) environments have created a new paradigm of distribution envi...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Context can have a significant impact on liking, emotional response and product choice, and Virtual ...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Peukert C, Pfeiffer J, Meißner M, Pfeiffer T, Weinhardt C. Shopping in Virtual Reality Stores. The I...
The paper examines the effect of the recent VR technologies on consumers behaviour providing guideli...
The paper examines the effect of the recent VR technologies on consumers behaviour providing guideli...
The paper examines the effect of the recent VR technologies on consumers behaviour providing guideli...
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding o...
Virtual Reality is based on three key characteristics: immersion, interactivity (Boyd & Koles, ...
Well-designed and informative product presentations can support consumers in making purchase decisio...
Shopping malls in virtual reality (VR) environments have created a new paradigm of distribution envi...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Context can have a significant impact on liking, emotional response and product choice, and Virtual ...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Peukert C, Pfeiffer J, Meißner M, Pfeiffer T, Weinhardt C. Shopping in Virtual Reality Stores. The I...