The decreasing hardware cost makes it affordable to pair Immersive Virtual Environments (IVR) visors with treadmills and exercise bikes. In this paper, we discuss the application of different gamification techniques in IVR for supporting physical exercise. We describe both the hardware setting and the design of Rift-a-bike, a cycling fitmersive game (immersive games for fitness). We evaluate the effectiveness of such techniques through a user study, which provides different insights on their effectiveness in designing such applications
Exercise video games have become increasingly pop-ular due to their potential as tools to increase u...
Gamification of exercise has become a popular topic due to its motivational and engagement effects, ...
The experience players get from playing a computer game depends on how well the story and the action...
In the digitalized era, we do less and less physical work, which in turn leads to less physical acti...
Virtual Reality technology has advanced forward in a world where physical fitness is not always a na...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Exercise video games have become increasing pop-ular due to their promise to increase fitness and re...
Exercise video games have become increasing popular due to their promise to increase fitness and r...
International audienceVirtual Reality (VR) technology has advanced forward in everyday life where vi...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Gaming is very widely popular across the whole world. A healthy lifestyle is very important and obes...
By introducing a collaborative aesthetic-driven virtual fitness game, we give a possible solution to...
Virtual Reality (VR) is a technology that makes use of computer graphics, algorithms and special har...
At the present time, there is a lot of digitalization being carried out. The current busy work als...
Exercise video games have become increasingly popular due to their potential as tools to increase us...
Exercise video games have become increasingly pop-ular due to their potential as tools to increase u...
Gamification of exercise has become a popular topic due to its motivational and engagement effects, ...
The experience players get from playing a computer game depends on how well the story and the action...
In the digitalized era, we do less and less physical work, which in turn leads to less physical acti...
Virtual Reality technology has advanced forward in a world where physical fitness is not always a na...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Exercise video games have become increasing pop-ular due to their promise to increase fitness and re...
Exercise video games have become increasing popular due to their promise to increase fitness and r...
International audienceVirtual Reality (VR) technology has advanced forward in everyday life where vi...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Gaming is very widely popular across the whole world. A healthy lifestyle is very important and obes...
By introducing a collaborative aesthetic-driven virtual fitness game, we give a possible solution to...
Virtual Reality (VR) is a technology that makes use of computer graphics, algorithms and special har...
At the present time, there is a lot of digitalization being carried out. The current busy work als...
Exercise video games have become increasingly popular due to their potential as tools to increase us...
Exercise video games have become increasingly pop-ular due to their potential as tools to increase u...
Gamification of exercise has become a popular topic due to its motivational and engagement effects, ...
The experience players get from playing a computer game depends on how well the story and the action...