In this paper we present an efficient hole filling strategy that improves the quality of the depth maps obtained with the Microsoft Kinect device. The proposed approach is based on a joint-bilateral filtering framework that includes spatial and temporal information. The missing depth values are obtained applying iteratively a joint-bilateral filter to their neighbor pixels. The filter weights are selected considering three different factors: visual data, depth information and a temporal-consistency map. Video and depth data are combined to improve depth map quality in presence of edges and homogeneous regions. Finally, the temporal-consistency map is generated in order to track the reliability of the depth measurements near the hole regions...
In this paper, we propose a method of filtering depth maps that are automatically generated from vid...
Depth maps provide a totally new dimension on how machines sense the world besides texture, and make...
3D telepresence is a next-generation multimedia application, offering remote users an immersive and ...
In this paper we present an efficient hole filling strategy that improves the quality of the depth m...
In this paper we present an efficient hole filling strategy that improves the quality of the depth m...
In this paper, we present a novel depth map enhancement for real-time 3D reconstruction by the Micro...
Accuracy and stability of Kinect-like depth data is limited by its generating principle. In order to...
In this paper we present an adaptive spatio-temporal filter that aims to improve low-cost depth came...
Depth maps taken by the low cost Kinect sensor are often noisy and incomplete. Thus, post-processing...
Depth image acquisition is currently a significant research topic in the field of three-dimensional ...
Depth map contains depth information of a scene that measures the distances from a viewpoint to the ...
Kinect is a depth sensor and it is getting popular among the researchers and amateurs due to its che...
We propose a new method to fill missing or invalid values in depth images generated from the Kinect ...
Unlike traditional RGB video, Kinect-like depth is characterized by its large variation range and in...
The release of the Kinect has fostered the design of novel methods and techniques in several applica...
In this paper, we propose a method of filtering depth maps that are automatically generated from vid...
Depth maps provide a totally new dimension on how machines sense the world besides texture, and make...
3D telepresence is a next-generation multimedia application, offering remote users an immersive and ...
In this paper we present an efficient hole filling strategy that improves the quality of the depth m...
In this paper we present an efficient hole filling strategy that improves the quality of the depth m...
In this paper, we present a novel depth map enhancement for real-time 3D reconstruction by the Micro...
Accuracy and stability of Kinect-like depth data is limited by its generating principle. In order to...
In this paper we present an adaptive spatio-temporal filter that aims to improve low-cost depth came...
Depth maps taken by the low cost Kinect sensor are often noisy and incomplete. Thus, post-processing...
Depth image acquisition is currently a significant research topic in the field of three-dimensional ...
Depth map contains depth information of a scene that measures the distances from a viewpoint to the ...
Kinect is a depth sensor and it is getting popular among the researchers and amateurs due to its che...
We propose a new method to fill missing or invalid values in depth images generated from the Kinect ...
Unlike traditional RGB video, Kinect-like depth is characterized by its large variation range and in...
The release of the Kinect has fostered the design of novel methods and techniques in several applica...
In this paper, we propose a method of filtering depth maps that are automatically generated from vid...
Depth maps provide a totally new dimension on how machines sense the world besides texture, and make...
3D telepresence is a next-generation multimedia application, offering remote users an immersive and ...