The aggregate data in these datasets were used in analyses for "What's in a game: Visual-spatial demands in video games are associated with ventral and dorsal stream attentional cueing and reading processes".This work was supported by the Natural Sciences and Engineering Research Council of Canada (NSERC) through Alexander Graham Bell Canada Graduate Scholarships to the lead author Shaylyn Kress and co-author Josh Neudorf and a Discovery Grant (18968-2013-22
We report gaming research aimed at improving innovative visual analytic (VA) tools. Digital natives ...
This dataset was used in: Makantasis, Konstantinos, Antonios Liapis, and Georgios N. Yannakakis. "T...
Spatial skills are a strong predictor of success in learning in science, technology, engineering, an...
The aggregate data in these datasets were used in analyses for "What's in a game: Visual-spatial dem...
The aggregate data in these datasets were used in analyses for "What's in a game: Visual-spatial dem...
The aggregate data in these datasets were used in analyses for "What’s in a game: Video game visual-...
Ph.D. University of Hawaii at Manoa 2011.Includes bibliographical references.Action video games have...
International audienceWe contribute an analysis of situated visualizations in motion in video games ...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
The authors investigated the effect of action gaming on the spatial distribution of attention. The a...
Recent experimental and clinical research has suggested that Tetris game play can disrupt maladaptiv...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Artificial neural networks can successfully play video games, yet these AI agents have difficulty ad...
Previous studies have suggested playing action video games can improve reading ability in children w...
There has recently been a growing interest in video games as an opportunity to gain insight into th...
We report gaming research aimed at improving innovative visual analytic (VA) tools. Digital natives ...
This dataset was used in: Makantasis, Konstantinos, Antonios Liapis, and Georgios N. Yannakakis. "T...
Spatial skills are a strong predictor of success in learning in science, technology, engineering, an...
The aggregate data in these datasets were used in analyses for "What's in a game: Visual-spatial dem...
The aggregate data in these datasets were used in analyses for "What's in a game: Visual-spatial dem...
The aggregate data in these datasets were used in analyses for "What’s in a game: Video game visual-...
Ph.D. University of Hawaii at Manoa 2011.Includes bibliographical references.Action video games have...
International audienceWe contribute an analysis of situated visualizations in motion in video games ...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
The authors investigated the effect of action gaming on the spatial distribution of attention. The a...
Recent experimental and clinical research has suggested that Tetris game play can disrupt maladaptiv...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Artificial neural networks can successfully play video games, yet these AI agents have difficulty ad...
Previous studies have suggested playing action video games can improve reading ability in children w...
There has recently been a growing interest in video games as an opportunity to gain insight into th...
We report gaming research aimed at improving innovative visual analytic (VA) tools. Digital natives ...
This dataset was used in: Makantasis, Konstantinos, Antonios Liapis, and Georgios N. Yannakakis. "T...
Spatial skills are a strong predictor of success in learning in science, technology, engineering, an...