This paper presents the results of an experiment on mutual versuscommon knowledge of advice in a two-player weak-link game with random match-ing. Our experimental subjects play in pairs for thirteen rounds. After a brief learningphasecommontoalltreatments,wevarytheknowledgelevelsassociatedwithexternaladvice given in the form of a suggestion to pick the strategy supporting the payoff-dominant equilibrium. Our results are somewhat surprising and can be summarized asfollows: in all our treatments both the choice of the efficiency-inducing action and thepercentageofefficientequilibriumplayarehigherwithrespecttothecontroltreatment,revealing that even a condition as weak as mutual knowledge of level 1 is sufficientto significantly increase the salie...
We use experiments to investigate the use of advice as a coordinating device in the Minimum Effort G...
We investigate why two person teams beat the truth wins benchmark in signaling games (Cooper and Kag...
We report on an experiment exploring whether and how players may learn to use a random device to coo...
This paper presents the results of an experiment on mutual versuscommon knowledge of advice in a two...
This paper presents the results of an experiment on mutual versuscommon knowledge of advice in a two...
This paper presents the results of an experiment on mutual versuscommon knowledge of advice in a two...
This paper presents the results of an experiment on mutual versuscommon knowledge of advice in a two...
This paper presents the results of an experiment on mutual versus common knowl-edge of advice in a t...
This paper presents the results of an experiment on mutual versus common knowledge of advice in a tw...
This paper presents the results of an experiment on mutual versus common knowledge of advice in a tw...
This paper presents the results of an experiment on mutual versus common knowledge of advice in a tw...
This paper presents the results of an experiment on mutual versus common knowledge of advice in a tw...
This paper presents the results of an experiment on mutual versus common knowl- edge of advice in a ...
This study experimentally investigates whether and how the effect of non-binding advice in coordinat...
We use experiments to investigate the use of advice as a coordinating device in the Minimum Effort G...
We use experiments to investigate the use of advice as a coordinating device in the Minimum Effort G...
We investigate why two person teams beat the truth wins benchmark in signaling games (Cooper and Kag...
We report on an experiment exploring whether and how players may learn to use a random device to coo...
This paper presents the results of an experiment on mutual versuscommon knowledge of advice in a two...
This paper presents the results of an experiment on mutual versuscommon knowledge of advice in a two...
This paper presents the results of an experiment on mutual versuscommon knowledge of advice in a two...
This paper presents the results of an experiment on mutual versuscommon knowledge of advice in a two...
This paper presents the results of an experiment on mutual versus common knowl-edge of advice in a t...
This paper presents the results of an experiment on mutual versus common knowledge of advice in a tw...
This paper presents the results of an experiment on mutual versus common knowledge of advice in a tw...
This paper presents the results of an experiment on mutual versus common knowledge of advice in a tw...
This paper presents the results of an experiment on mutual versus common knowledge of advice in a tw...
This paper presents the results of an experiment on mutual versus common knowl- edge of advice in a ...
This study experimentally investigates whether and how the effect of non-binding advice in coordinat...
We use experiments to investigate the use of advice as a coordinating device in the Minimum Effort G...
We use experiments to investigate the use of advice as a coordinating device in the Minimum Effort G...
We investigate why two person teams beat the truth wins benchmark in signaling games (Cooper and Kag...
We report on an experiment exploring whether and how players may learn to use a random device to coo...