We develop a situation calculus-based account of multi-player synchronous games. These are represented as action theories called situation calculus synchronous game structures (SCSGSs) that involve a single action tick whose effects depend on the combination of moves chosen by the players. Properties of games, e.g., winning conditions, playability, weak and strong winnability, etc. can be expressed in a first-order variant of alternating-time mu-calculus. Computationally effective verification can be performed. SCSGSs can be viewed as a variant of the Game Description Language (CDL) where states are represented by first-order theories. Copyright © 2015, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org)....
Strategic behavior in the human and social world has been increasingly recognized in theory and prac...
Chester, DanielFrom the early days of AI, computers have been programmed to play games against human...
The traditional definitions and representation of both simultaneous and sequential games have been s...
We develop a situation calculus-based account of multi-player synchronous games. These are represent...
We present a situation calculus-based account of multiplayers synchronous games in the style of gene...
We present a situation calculus-based account of multiplayers synchronous games in the style of gene...
This thesis develops several powerful extensions to the situation calculus for rea-soning about mult...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
Logic-based formalizations of dynamical systems are central to the field of knowledge representation...
Sequential von Neumann–Morgernstern (VM) games are a very general formalism for representing multi-a...
Based on the synchronous hypothesis: concurrent processes can compute and communicate in zero time (...
The conceptualization of the term system has become highly dependent on the application domain. Wh...
International Conference on Principles of Knowledge Representation and Reasoning (KR
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-...
Strategic behavior in the human and social world has been increasingly recognized in theory and prac...
Chester, DanielFrom the early days of AI, computers have been programmed to play games against human...
The traditional definitions and representation of both simultaneous and sequential games have been s...
We develop a situation calculus-based account of multi-player synchronous games. These are represent...
We present a situation calculus-based account of multiplayers synchronous games in the style of gene...
We present a situation calculus-based account of multiplayers synchronous games in the style of gene...
This thesis develops several powerful extensions to the situation calculus for rea-soning about mult...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
Logic-based formalizations of dynamical systems are central to the field of knowledge representation...
Sequential von Neumann–Morgernstern (VM) games are a very general formalism for representing multi-a...
Based on the synchronous hypothesis: concurrent processes can compute and communicate in zero time (...
The conceptualization of the term system has become highly dependent on the application domain. Wh...
International Conference on Principles of Knowledge Representation and Reasoning (KR
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-...
Strategic behavior in the human and social world has been increasingly recognized in theory and prac...
Chester, DanielFrom the early days of AI, computers have been programmed to play games against human...
The traditional definitions and representation of both simultaneous and sequential games have been s...