Predicting future users’ behaviour and their activities in a building is a highly complex task that designers have to face during the design process. Despite its importance, few methods exist that can predict and help evaluate this type of building performance during the design process itself. Simulative approaches are gradually overcoming this shortcoming, but at present their application is limited to the representation of specific occurrences and behavioural performance aspects, such as emergency egress. Based on current developments in the video game industry, our research aims to establish a new approach to human behaviour simulation in built environments, based on a clear and reliable representation of the use processes occurring in...
The aim of the proposed project is to develop methods for the simulation of space utilisation. Up t...
Designing a building to be conducive to physical activity can significantly contribute to reducing s...
This paper presents results of the first phase of the research project “Serious Human Rescue Game” a...
Predicting future users’ behaviour and their activities in a building is a highly complex task that ...
During a design process, few methods allow designers to evaluate if and how the future building will...
During a design process, few methods allow designers to evaluate if and how the future building will...
Current Computer-Aided Architectural Design (CAAD) systems fail to represent buildings in-use before...
Predicting future users’ behaviour and their activities in a building is a cardinal and highly compl...
Predicting future users’ behaviour and their activities in a building is a cardinal and highly compl...
At present, few computational methods exist that support architect in predicting how their design wi...
In this paper, we propose a new approach to simulating users’ behavior in yet un-built buildings. Fo...
In this paper, we propose a new approach to simulating users’ behavior in yet un-built buildings. Fo...
This paper addresses the shortcomings of architectural computation tools in representing human behav...
This work introduces personas, descriptions of fictional individuals used in the field of human-comp...
SUMMARY: The prediction and evaluation of future building response to its intended use and users is ...
The aim of the proposed project is to develop methods for the simulation of space utilisation. Up t...
Designing a building to be conducive to physical activity can significantly contribute to reducing s...
This paper presents results of the first phase of the research project “Serious Human Rescue Game” a...
Predicting future users’ behaviour and their activities in a building is a highly complex task that ...
During a design process, few methods allow designers to evaluate if and how the future building will...
During a design process, few methods allow designers to evaluate if and how the future building will...
Current Computer-Aided Architectural Design (CAAD) systems fail to represent buildings in-use before...
Predicting future users’ behaviour and their activities in a building is a cardinal and highly compl...
Predicting future users’ behaviour and their activities in a building is a cardinal and highly compl...
At present, few computational methods exist that support architect in predicting how their design wi...
In this paper, we propose a new approach to simulating users’ behavior in yet un-built buildings. Fo...
In this paper, we propose a new approach to simulating users’ behavior in yet un-built buildings. Fo...
This paper addresses the shortcomings of architectural computation tools in representing human behav...
This work introduces personas, descriptions of fictional individuals used in the field of human-comp...
SUMMARY: The prediction and evaluation of future building response to its intended use and users is ...
The aim of the proposed project is to develop methods for the simulation of space utilisation. Up t...
Designing a building to be conducive to physical activity can significantly contribute to reducing s...
This paper presents results of the first phase of the research project “Serious Human Rescue Game” a...