Introduction: The American Psychiatric Association has requested additional studies examine risk, protective, and cultural factors in relation to Internet Gaming Disorder (IGD). The present study aimed to explore the association between stress as a potential IGD risk effect, the possible exacerbating role of cultural orientation (vertical individualism [VI]), and how this may vary between genders. Methods: The sample included adult gamers from the USA, UK, and Australia. Analyses were conducted via linear regression, moderation, and moderated moderation. Results: The results suggested that higher stress symptoms act to increase IGD risk. Gender and VI also influenced this association. Discussion: Males presenting with higher levels of stres...
Background: Internet Gaming Disorder (IGD) and Hikikomori (an extreme form of social real-life withd...
Introduction: 61% of the total adult Hungarian population (3.8 million) played video games in 2020. ...
Objective: Problematic gaming has emerged as a contemporary concern, leading to the introduction of ...
The dearth of evidence related to cultural and gender variations of established associationsbetween ...
Background: Videogame addiction has been suggested as a tentative disorder in 2013 by the American P...
Background:Videogame addiction has been suggested as a tentative disorder in 2013 by the American Ps...
Background: Disordered Internet gaming is thought to be perpetuated by one's need to escape their re...
The dearth of evidence related to cultural and gender variations of established associations between...
Background: The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual for M...
Introduction: Internet gaming disorder (IGD) has recently been incorporated into the Diagnostic and ...
Introduction: Gaming Disorder (GD) was added to the recent publication of the International Classifi...
Background: The prevalence of Internet Gaming Disorder (IGD) in the Italian population of gamers is ...
This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the avai...
The present data set involves online survey/scale data of anonymous/de-identified adult players of m...
Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and hea...
Background: Internet Gaming Disorder (IGD) and Hikikomori (an extreme form of social real-life withd...
Introduction: 61% of the total adult Hungarian population (3.8 million) played video games in 2020. ...
Objective: Problematic gaming has emerged as a contemporary concern, leading to the introduction of ...
The dearth of evidence related to cultural and gender variations of established associationsbetween ...
Background: Videogame addiction has been suggested as a tentative disorder in 2013 by the American P...
Background:Videogame addiction has been suggested as a tentative disorder in 2013 by the American Ps...
Background: Disordered Internet gaming is thought to be perpetuated by one's need to escape their re...
The dearth of evidence related to cultural and gender variations of established associations between...
Background: The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual for M...
Introduction: Internet gaming disorder (IGD) has recently been incorporated into the Diagnostic and ...
Introduction: Gaming Disorder (GD) was added to the recent publication of the International Classifi...
Background: The prevalence of Internet Gaming Disorder (IGD) in the Italian population of gamers is ...
This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the avai...
The present data set involves online survey/scale data of anonymous/de-identified adult players of m...
Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and hea...
Background: Internet Gaming Disorder (IGD) and Hikikomori (an extreme form of social real-life withd...
Introduction: 61% of the total adult Hungarian population (3.8 million) played video games in 2020. ...
Objective: Problematic gaming has emerged as a contemporary concern, leading to the introduction of ...