3D reconstruction of deformable (or non-rigid) scenes from a set of monocular2D image observations is a long-standing and actively researched area ofcomputer vision and graphics. It is an ill-posed inverse problem,since--without additional prior assumptions--it permits infinitely manysolutions leading to accurate projection to the input 2D images. Non-rigidreconstruction is a foundational building block for downstream applicationslike robotics, AR/VR, or visual content creation. The key advantage of usingmonocular cameras is their omnipresence and availability to the end users aswell as their ease of use compared to more sophisticated camera set-ups such asstereo or multi-view systems. This survey focuses on state-of-the-art methodsfor dens...
This thesis addresses the problem of deformable and articulated structure from motion from monocular...
3D reconstruction and novel view synthesis of dynamic scenes from collectionsof single views recentl...
Being able to recover the shape of 3D deformable surfaces from a single video stream would make it p...
3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations ...
Reconstructing dense, detailed, 3D shape of dynamic scenes from monocular sequences is a challenging...
PhDThis thesis addresses the problem of deformable and articulated structure from motion from monoc...
PhDAccurate motion capture of deformable objects from monocular video sequences is a challenging Co...
Although 3D reconstruction from a monocular video has been an active area of research for a long tim...
We tackle the problem of monocular 3D reconstruction of articulated objects like humans and animals....
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
Capturing general deforming scenes is crucial for many computer graphics andvision applications, and...
Reconstructing 3D models of deformable objects from monocular images or videos still remains a chall...
In this tech report, we present the current state of our ongoing work on reconstructing Neural Radia...
We present the first marker-less approach for temporally coherent 3D performance capture of a human ...
International audienceWe present in this paper an original method to estimate the pose of a monocula...
This thesis addresses the problem of deformable and articulated structure from motion from monocular...
3D reconstruction and novel view synthesis of dynamic scenes from collectionsof single views recentl...
Being able to recover the shape of 3D deformable surfaces from a single video stream would make it p...
3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations ...
Reconstructing dense, detailed, 3D shape of dynamic scenes from monocular sequences is a challenging...
PhDThis thesis addresses the problem of deformable and articulated structure from motion from monoc...
PhDAccurate motion capture of deformable objects from monocular video sequences is a challenging Co...
Although 3D reconstruction from a monocular video has been an active area of research for a long tim...
We tackle the problem of monocular 3D reconstruction of articulated objects like humans and animals....
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
Capturing general deforming scenes is crucial for many computer graphics andvision applications, and...
Reconstructing 3D models of deformable objects from monocular images or videos still remains a chall...
In this tech report, we present the current state of our ongoing work on reconstructing Neural Radia...
We present the first marker-less approach for temporally coherent 3D performance capture of a human ...
International audienceWe present in this paper an original method to estimate the pose of a monocula...
This thesis addresses the problem of deformable and articulated structure from motion from monocular...
3D reconstruction and novel view synthesis of dynamic scenes from collectionsof single views recentl...
Being able to recover the shape of 3D deformable surfaces from a single video stream would make it p...