For a holistic assessment of the interaction between the human body and tight fitted clothing, it is necessary to consider the mechanical properties of the body. Default avatars in CAD software are usually solid and do not take this interaction into account. For this purpose, a solid avatar is converted to a deformable one by using the soft body physics implementation in the simulation program Blender. The fit of a 3D garment on both avatars are compared, which allows a first evaluation of the differences between these approaches
In order to provide clothing fit, it is necessary to associate garment patterns with body shapes. In...
Specialists in different fields are interested in reproducing the human figure in a virtual environm...
WOS: 000338825300017In order to provide clothing fit, it is necessary to associate garment patterns ...
When wearing compressive garments, the tissue of the human body is altered in relation to its natura...
This research project investigates the differences of various body locations (between 3D body models...
The clothing industry is currently focused on 3D virtual fitting. Many companies use size 12 as the ...
This research explored the concept of using avatars as fit models. Participants who had 2D/3D comput...
Clothing selection is generally made on the basis of appearance (looks and fashion), costs, and fit....
This study deals with the development of a kinematic 3D human-body model with an improved armature i...
The objective of this study is to propose a method by which movement fitness can be evaluated using ...
Complications with garment sizing and poor fit inconvenience many consumers who become dissatisfied ...
Drape behaviour of virtual clothing can be expressed numerically using the technical parameters such...
This research addresses an objective approach to analysing the drape behaviour of virtual shirts wit...
For the simulation of garment the avatars, which wear the clothing, are from great importance. In or...
Morphing avatars in right size and shape is an essential part of any virtual clothing simulation pro...
In order to provide clothing fit, it is necessary to associate garment patterns with body shapes. In...
Specialists in different fields are interested in reproducing the human figure in a virtual environm...
WOS: 000338825300017In order to provide clothing fit, it is necessary to associate garment patterns ...
When wearing compressive garments, the tissue of the human body is altered in relation to its natura...
This research project investigates the differences of various body locations (between 3D body models...
The clothing industry is currently focused on 3D virtual fitting. Many companies use size 12 as the ...
This research explored the concept of using avatars as fit models. Participants who had 2D/3D comput...
Clothing selection is generally made on the basis of appearance (looks and fashion), costs, and fit....
This study deals with the development of a kinematic 3D human-body model with an improved armature i...
The objective of this study is to propose a method by which movement fitness can be evaluated using ...
Complications with garment sizing and poor fit inconvenience many consumers who become dissatisfied ...
Drape behaviour of virtual clothing can be expressed numerically using the technical parameters such...
This research addresses an objective approach to analysing the drape behaviour of virtual shirts wit...
For the simulation of garment the avatars, which wear the clothing, are from great importance. In or...
Morphing avatars in right size and shape is an essential part of any virtual clothing simulation pro...
In order to provide clothing fit, it is necessary to associate garment patterns with body shapes. In...
Specialists in different fields are interested in reproducing the human figure in a virtual environm...
WOS: 000338825300017In order to provide clothing fit, it is necessary to associate garment patterns ...