Publisher Copyright: © 2022 European Signal Processing Conference, EUSIPCO. All rights reserved.Spatial audio coding and reproduction methods are often based on the estimation of primary directional and secondary ambience components. This paper details a study into the estimation and subsequent reproduction of the ambient components found in ambisonic sound scenes. More specifically, two different ambience estimation approaches are investigated. The first estimates the ambient Ambisonic signals through a source-separation and spatial subtraction approach, and therefore requires an estimate of both the number of sources and their directions. The second instead requires only the number of sources to be known, and employs a multi-channel Wiene...
Everyday listening environments are characterized by far more complex spatial, spectral and temporal...
Conventional sound recording methods are based on recording the sound pressure level with a micropho...
This article proposes a system for object-based six-degrees-of-freedom (6DoF) rendering of spatial s...
Current methods for immersive playback of spatial sound content aim at flexibility in terms of encod...
It is often desirable to separate main (primary) sound sources and background sound in microphone ar...
Ambisonics is a method for capturing and rendering a sound field accurately if the acoustics of the ...
The diversity of today’s playback systems requires a flexible, efficient, and immersive reproduction...
Spatial audio reproduction is essential to create a natural listening experience for digital media. ...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
Increasing consumer availability of first-order ambisonics (FOA) microphones have enabled virtual ev...
This book first introduces the background of spatial audio reproduction, with different types of aud...
This paper presents an approach to spatial audio processing in ambisonics as a part of musical pract...
A method for decomposing audio signals into direct signals and ambient signals is described that can...
Two experiments were conducted to investigate perceptual differences between three sound recording a...
This report presents the study of the spatial audio method called Higher Order Am-bisonics, together...
Everyday listening environments are characterized by far more complex spatial, spectral and temporal...
Conventional sound recording methods are based on recording the sound pressure level with a micropho...
This article proposes a system for object-based six-degrees-of-freedom (6DoF) rendering of spatial s...
Current methods for immersive playback of spatial sound content aim at flexibility in terms of encod...
It is often desirable to separate main (primary) sound sources and background sound in microphone ar...
Ambisonics is a method for capturing and rendering a sound field accurately if the acoustics of the ...
The diversity of today’s playback systems requires a flexible, efficient, and immersive reproduction...
Spatial audio reproduction is essential to create a natural listening experience for digital media. ...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
Increasing consumer availability of first-order ambisonics (FOA) microphones have enabled virtual ev...
This book first introduces the background of spatial audio reproduction, with different types of aud...
This paper presents an approach to spatial audio processing in ambisonics as a part of musical pract...
A method for decomposing audio signals into direct signals and ambient signals is described that can...
Two experiments were conducted to investigate perceptual differences between three sound recording a...
This report presents the study of the spatial audio method called Higher Order Am-bisonics, together...
Everyday listening environments are characterized by far more complex spatial, spectral and temporal...
Conventional sound recording methods are based on recording the sound pressure level with a micropho...
This article proposes a system for object-based six-degrees-of-freedom (6DoF) rendering of spatial s...