This e-module was developed based on problems that occur during the learning process, the teaching materials used are still not optimal and some materials are not following the characteristics of students and learning objectives. Students are also less active in participating in the learning process and cannot collaborate in solving a problem, so it is necessary to develop relevant and innovative Project-Based Learning-Based Interactive E-Modules to help students more easily understand learning materials, be active in the learning process, and improve independence in learning. The method used in this research is research and development (R&D) by adopting the 4D (Four-D) development model which includes 4 steps, namely: define, design, d...
The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting p...
This research focuses on developing interactive media content for an e-learning course, specifically...
This research is based on learning media that is not suitable enough to the needs of students. Most ...
This study aims to (1) design e-learning module development as learning media for computer graphics ...
ABSTRACT One of the biggest problems for students majoring in pre-graphic design is students’ inabil...
This study aims to develop an interactive module that supports student-centered learning and test th...
This research aimed to analyze the effectiveness of e-modules based on Project Based Learning on Vis...
This study aims to produce teaching materials in the form of e-learning mathematics through interact...
This research aims to development of interactive E-Learning using multimedia design model in through...
As teachers provide one-way teaching demonstration or reference materials in class, students lack of...
Digital teaching materials are one of the main needs in the field of education in this era 4.0. Digi...
Engineering Drawing learning in the pandemic era requires teachers to replace learning using E-learn...
Students develop various learning styles based on their preferences and learning habits. To serve di...
The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting p...
The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting p...
The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting p...
This research focuses on developing interactive media content for an e-learning course, specifically...
This research is based on learning media that is not suitable enough to the needs of students. Most ...
This study aims to (1) design e-learning module development as learning media for computer graphics ...
ABSTRACT One of the biggest problems for students majoring in pre-graphic design is students’ inabil...
This study aims to develop an interactive module that supports student-centered learning and test th...
This research aimed to analyze the effectiveness of e-modules based on Project Based Learning on Vis...
This study aims to produce teaching materials in the form of e-learning mathematics through interact...
This research aims to development of interactive E-Learning using multimedia design model in through...
As teachers provide one-way teaching demonstration or reference materials in class, students lack of...
Digital teaching materials are one of the main needs in the field of education in this era 4.0. Digi...
Engineering Drawing learning in the pandemic era requires teachers to replace learning using E-learn...
Students develop various learning styles based on their preferences and learning habits. To serve di...
The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting p...
The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting p...
The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting p...
This research focuses on developing interactive media content for an e-learning course, specifically...
This research is based on learning media that is not suitable enough to the needs of students. Most ...