The use of learning media games in learning mathematics can make students more interested and easy to understand concepts in mathematics lessons. The aim of this research is to produce a game to help students understand the gradient of a line through two points. The development of this game using the GeoGebra software version 5 uses the Thiagarajan 4D development research method which consists of four steps, namely defining, designing, developing, and disseminating. To produce a game that is valid, practical, and effective, a series of trials are carried out, namely expert testing and development testing. The results of the validity test show the game's validity score is 3.76 with a very valid category. The practical test conducted on 5 stu...
This study aims to activate students activities by playing while learning, reducing the use of gadge...
Based on observation and interview at SDN 02 Giripurno Batu V grade in mathematics learning, the tea...
This study aims to test the validity, practicality and effectiveness of mathematics learning ...
Mathematics has many branches in its learning, one of them is geometry. Geometry is though since ele...
The aim of this research is to develop media games education in learning mathematics. The research w...
AbstractIn learning mathematics, it is necessary to apply games to improve learning outcomes. The ga...
Tujuan dari penelitian ini yaitu untuk mengembangkan media game petualangan matematika. Subjek dalam...
Mathematics is a science that deals with abstract structures. There are still many students who have...
The demands of 21st-century learning emphasize primary school teachers and students to have adequate...
The purpose of this research is to know about the effectiveness of geometry maze games media on prob...
Penelitian ini bertujuan untuk meningkatkan kemampuan berpikir kritis siswa pada pembelajaran matema...
Abstrak: Pelatihan ini bertujuan untuk menambah pengetahuan para guru matematika tentang media pembe...
Tujuan penelitian ini menghasilkan produk media game edukasi Happy Math War untuk meningkatkan kemam...
Pada dunia pendidikan saat ini, guru dituntut untuk menggunakan berbagai macam media dalam proses be...
Abstract. The developments of technology give a contribution in education. Technology on education f...
This study aims to activate students activities by playing while learning, reducing the use of gadge...
Based on observation and interview at SDN 02 Giripurno Batu V grade in mathematics learning, the tea...
This study aims to test the validity, practicality and effectiveness of mathematics learning ...
Mathematics has many branches in its learning, one of them is geometry. Geometry is though since ele...
The aim of this research is to develop media games education in learning mathematics. The research w...
AbstractIn learning mathematics, it is necessary to apply games to improve learning outcomes. The ga...
Tujuan dari penelitian ini yaitu untuk mengembangkan media game petualangan matematika. Subjek dalam...
Mathematics is a science that deals with abstract structures. There are still many students who have...
The demands of 21st-century learning emphasize primary school teachers and students to have adequate...
The purpose of this research is to know about the effectiveness of geometry maze games media on prob...
Penelitian ini bertujuan untuk meningkatkan kemampuan berpikir kritis siswa pada pembelajaran matema...
Abstrak: Pelatihan ini bertujuan untuk menambah pengetahuan para guru matematika tentang media pembe...
Tujuan penelitian ini menghasilkan produk media game edukasi Happy Math War untuk meningkatkan kemam...
Pada dunia pendidikan saat ini, guru dituntut untuk menggunakan berbagai macam media dalam proses be...
Abstract. The developments of technology give a contribution in education. Technology on education f...
This study aims to activate students activities by playing while learning, reducing the use of gadge...
Based on observation and interview at SDN 02 Giripurno Batu V grade in mathematics learning, the tea...
This study aims to test the validity, practicality and effectiveness of mathematics learning ...